Le 28/07/2014 22:45, Mário Luzeiro a écrit :
Hello all,
Attached you will find my contribution to 3d-viewer. I hope that it can be
incorporated in the trunk of KiCad development.
This (not so simple) additions will give to KiCad a more “pro” look that was
missing in the 3d-viewer.
Have
Thank you for add it Jean-Pierre !
I will now be able to do some more improvements and take it from your revision.
I hope now more people can test it, special, openGL compatibility with older
systems and model files correctness parsing and rendering.
Regards,
Mario Luzeiro
On 30.07.2014 12:03, Mário Luzeiro wrote:
Thank you for add it Jean-Pierre !
I will now be able to do some more improvements and take it from your revision.
I hope now more people can test it, special, openGL compatibility with older
systems and model files correctness parsing and rendering.
Hi Mário
I just tried your patch, and building newest head at the moment, but I
wonder why the board is transparent. Why is that, see
http://www.pasteall.org/pic/show.php?id=74745.
I also would like to be able to control the background color better. I
want to be able to choose both gradient
Hi Nick,
I wonder why the board is transparent
That is the board body, you can then add the soldermask layer that will make
it less transparent.
I don't remember why it is a bit transparent if was something I changed.
In reality a FR4 will be translucent and refract light.
Maybe it is another
I was able to compile Kicad r5034 on OSX 10.9 fine, but I was not able to
compile r5037 on Mac OSX 10.9.
/Users/wolf/wnl_git/mac/kicad.bzr/pcbnew/scripting/pcbnewPYTHON_wrap.cxx:40859:59:
error: too few arguments to function call,
expected 4, have 3
Le 30/07/2014 20:00, Adam Wolf a écrit :
I was able to compile Kicad r5034 on OSX 10.9 fine, but I was not able
to compile r5037 on Mac OSX 10.9.
This is a frequent issue.
just delete pcbnewPYTHON_wrap.cxx.
--
Jean-Pierre CHARRAS
___
Mailing
I am not into the building in Mac OSX, but just quick looking in that function
I notice that the first argument: (EDA_3D_CANVAS* glcanvas) is not used in the
function so it can be removed.
From: Kicad-developers
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way too much. Some unit problem?
I notice in some models that I got in the web (ex: Walter) (you can
see in my first screenshots, in the SMD resistors) that they
I can confirm, there are no GLEW issues during compilation on r5037 on OSX
10.9.
On Wed, Jul 30, 2014 at 1:29 PM, jp charras jp.char...@wanadoo.fr wrote:
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way
2014-07-30 19:48 GMT+02:00 Mário Luzeiro mrluze...@ua.pt:
Hi Nick,
I wonder why the board is transparent
That is the board body, you can then add the soldermask layer that will
make it less transparent.
I don't remember why it is a bit transparent if was something I changed.
In reality a
2014-07-30 20:29 GMT+02:00 jp charras jp.char...@wanadoo.fr:
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way too much. Some unit problem?
I notice in some models that I got in the web (ex: Walter) (you can
To see this issue, just edit a 3d shape parameters of any footprint on a
board.
If you want an offset = 0.1 inch (easy to test with a DIP package), you need
to enter 0.1/25.4
--
Jean-Pierre CHARRAS
It looks like an issue, I will have a look on that.
That was something I didn't test
Den 30/07/2014 20.29 skrev jp charras jp.char...@wanadoo.fr:
Le 30/07/2014 19:48, Mário Luzeiro a écrit :
Hi Nick,
...
I have problems with an older design, where the models are offset
way too much. Some unit problem?
I notice in some models that I got in the web (ex: Walter)
All,
Here are four patches to correct some warnings I am seeing while compiling with
the OS X compiler in C++11 mode. I think they have general applicability for
all targets. I checked that the patches will apply against 5037 and that the
5037 programs run (on Ubuntu Linux 14.04).
The first
Carl,
Thanks, I'll look into the libraries this week and see where I can help out.
On Sat, Jul 26, 2014 at 12:22 PM, Carl Poirier carl.poirie...@gmail.com
wrote:
Hi Eric,
There is also lots of work to do on the libraries. We have a library
convention here
On 07/30/2014 02:51 PM, Michael Narigon wrote:
All, Here are four patches to correct some warnings I am seeing while
compiling with
the OS X compiler in C++11 mode. I think they have general applicability for
all
targets. I checked that the patches will apply against 5037 and that the 5037
On Jul 30, 2014, at 2:19 PM, Dick Hollenbeck d...@softplc.com wrote:
On 07/30/2014 02:51 PM, Michael Narigon wrote:
All, Here are four patches to correct some warnings I am seeing while
compiling with
the OS X compiler in C++11 mode. I think they have general applicability for
all
- Original Message -
From: Mário Luzeiro mrluze...@ua.pt
To: Nick Østergaard oe.n...@gmail.com
Cc: kicad-developers@lists.launchpad.net
kicad-developers@lists.launchpad.net
Sent: Thursday, July 31, 2014 3:48 AM
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and
- Original Message -
From: jp charras jp.char...@wanadoo.fr
To: Mário Luzeiro mrluze...@ua.pt; kicad-developers@lists.launchpad.net
kicad-developers@lists.launchpad.net
Cc:
Sent: Thursday, July 31, 2014 4:29 AM
Subject: Re: [Kicad-developers] 3D-Viewer new rendering and
Hi Nick,
would you mind to test it now with your (and another..) board? Special, If you
have models with different rotations applied. I am still not sure if it is
correctly implemented (or as same as the older viewer).
Changes:
Fix translation and rotation issues in 3d viewer render. (kicad
No, I passed through that path and rejected it. Tell the compiler to shut
up.
Did you happen to check the logic on a C++11 compiler? There is an ifdef on
lines 58-60 of the file include/layers_id_colors_and_visibility.h that sets
the type of the enum to unsigned char on a C++11
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