On 31.01.2016 21:27, Andrew Zonenberg wrote:
> When working on a board with a lot of pads, terminating a trace on
> a high-fanout net results in a significant (a second or more) hang
> of the entire UI. I haven't yet attempted to figure out what part
> of the code this hang is in.
>
> Steps to
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When working on a board with a lot of pads, terminating a trace on a
high-fanout net results in a significant (a second or more) hang of
the entire UI. I haven't yet attempted to figure out what part of the
code this hang is in.
Steps to reproduce:
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Sounds good. What file/function is that code in? Maybe I can help take
a look at it.
The board is the Ethernet switch module for the MARBLEWALRUS FPGA
cluster (http://redmine.drawersteak.com/projects/marblewalrus/wiki).
Nine 1000base-KX interfaces on
Hi all,
I was looking why panning in GAL canvas on OS X is sometimes very jerky.
I found out that GAL implements a framerate limiting using a timer, which
blocks further updates if you try to refresh with >60Hz.
With a Mac touchpad you easily get scroll events >60Hz, so that hits quite
often.
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