Re: [Kicad-developers] Slow performance in pcbnew (PNS/GAL only) on high-fanout nets

2016-01-31 Thread Tomasz Wlostowski
On 31.01.2016 21:27, Andrew Zonenberg wrote: > When working on a board with a lot of pads, terminating a trace on > a high-fanout net results in a significant (a second or more) hang > of the entire UI. I haven't yet attempted to figure out what part > of the code this hang is in. > > Steps to

[Kicad-developers] Slow performance in pcbnew (PNS/GAL only) on high-fanout nets

2016-01-31 Thread Andrew Zonenberg
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 When working on a board with a lot of pads, terminating a trace on a high-fanout net results in a significant (a second or more) hang of the entire UI. I haven't yet attempted to figure out what part of the code this hang is in. Steps to reproduce:

Re: [Kicad-developers] Slow performance in pcbnew (PNS/GAL only) on high-fanout nets

2016-01-31 Thread Andrew Zonenberg
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sounds good. What file/function is that code in? Maybe I can help take a look at it. The board is the Ethernet switch module for the MARBLEWALRUS FPGA cluster (http://redmine.drawersteak.com/projects/marblewalrus/wiki). Nine 1000base-KX interfaces on

[Kicad-developers] GAL FPS Limiting

2016-01-31 Thread Bernhard Stegmaier
Hi all, I was looking why panning in GAL canvas on OS X is sometimes very jerky. I found out that GAL implements a framerate limiting using a timer, which blocks further updates if you try to refresh with >60Hz. With a Mac touchpad you easily get scroll events >60Hz, so that hits quite often.