I had a quick look where OpenMP is used.
I found it somewhere in the connectivity/ratsnest code.
I don’t know of any complaints in that area and even on my old HW I had never a
bad experience.
And then, 3D-Viewer.
So, in my opinion it is basically only about 3D-Viewer… I don’t know if user
exp
Oops! Noticed that 1+2 should have been in the same patch (fixing my own
bug there)
I've squashed them down to three patches.
-S
2018-02-28 16:52 GMT-08:00 Seth Hillbrand :
> Attached are 4 patches for various alignment issues.
>
> The first fixes https://bugs.launchpad.net/kicad/+bug/1751352
Attached are 4 patches for various alignment issues.
The first fixes https://bugs.launchpad.net/kicad/+bug/1751352 where pads
are moved despite being locked.
The second is a bugfix where aligning in the X direction moved things in
the Y direction.
The third is a bugfix for when you select both
Or rip it out and use STL?
> On 28 Feb 2018, at 23:38, Jon Evans wrote:
>
> Hi all,
>
> Does anyone have a working build setup for getting OpenMP-enabled KiCad out
> of MacOS?
> If so, please share how -- I tried for a bit but couldn't get it going (I'm
> not super familiar with the MacOS too
Hi all,
Does anyone have a working build setup for getting OpenMP-enabled KiCad out
of MacOS?
If so, please share how -- I tried for a bit but couldn't get it going (I'm
not super familiar with the MacOS toolchain yet).
We should make sure that the 5.0 release is built with OpenMP, otherwise
our
On 2/28/2018 2:31 PM, jp charras wrote:
> Le 28/02/2018 à 17:45, Wayne Stambaugh a écrit :
>> In the process of attempting to fix this bug[1], I ran into an issue
>> with the '/' hotkey for all main frames. For some reason, the hotkey
>> help dialog is being displayed for both '/' and '?' keys whi
Le 28/02/2018 à 17:45, Wayne Stambaugh a écrit :
> In the process of attempting to fix this bug[1], I ran into an issue
> with the '/' hotkey for all main frames. For some reason, the hotkey
> help dialog is being displayed for both '/' and '?' keys which broke the
> track posture switching in pcb
No problem. This makes my life easier.
On 2/28/2018 12:09 PM, Jeff Young wrote:
> As long as you don’t feel strongly I’m just going to do it in 6.0. This
> one’s really pushing the bounds of what should be done after an RC. ;)
>
>> On 28 Feb 2018, at 00:17, Wayne Stambaugh wrote:
>>
>> If it
FYI, Icon Options also remains in the KiCad manager, Page Layout
Editor and Eeschema menu bars as well as Gerbview's. Although KiCad
manager and Page Layout Editor don't have preferences dialogs to put
it in.
Its missing from the symbol editor "General Options" dialog and
footprint editor "General
As long as you don’t feel strongly I’m just going to do it in 6.0. This one’s
really pushing the bounds of what should be done after an RC. ;)
> On 28 Feb 2018, at 00:17, Wayne Stambaugh wrote:
>
> If it doesn't take too long then I'm fine with merging it for rc2. My
> preference is to focus
Hi Wayne,
wxTextCtrl doesn’t properly send a wxEVT_TEXT_ENTER when it’s multi-line.
The standard work-around is to add a character hook to get it.
It seems like those would all be in dialogs, though, and shouldn’t be affecting
the main frame.
Hmmm… I see there’s also an EDA_DRAW_FRAME char hook.
In the process of attempting to fix this bug[1], I ran into an issue
with the '/' hotkey for all main frames. For some reason, the hotkey
help dialog is being displayed for both '/' and '?' keys which broke the
track posture switching in pcbnew. This bug only seems to affect
windows. The attache
So I'm plugin-ifying my python scripts (the mechanism is awesome). One of
the plugins deletes some stuff and that is causing trouble.
I'm not sure how to fix the root cause. Hence this mail.
The plugin just deletes Edge.Cuts[1]:
for d in board.GetDrawings():
if (d.GetLayerName() =
Thank you Simon, I have just merged your patch.
Cheers,
Orson
On 02/28/2018 09:50 AM, Simon Richter wrote:
> ---
> pcbnew/dialogs/dialog_plot.cpp | 1 -
> 1 file changed, 1 deletion(-)
>
>
>
> ___
> Mailing list: https://launchpad.net/~kicad-develop
Without OpenMP and with Retina (2x the resolution, means 4x the image size)
This means that for this setup, an i7 with 8 logic cpu, it will result on a
~32x slower renderings.
For comparison with a regular setup with a i7 without Retina, if user
complained about 60 minutes render, it could resul
I can confirm. I tried to get a different compiler up and running for it, but
in the end just recoded the progress dialog using STL.
> On 28 Feb 2018, at 11:38, Bernhard Stegmaier wrote:
>
> To best of my knowledge and last investigations OpenMP is (unfortunately) not
> available with the st
To best of my knowledge and last investigations OpenMP is (unfortunately) not
available with the stock Xcode clang.
Regards,
Bernhard
> On 28. Feb 2018, at 12:21, Nick Østergaard wrote:
>
> OpenMP does not seem to be enabled on the current macos nightlies. I am not
> sure what to install to
Hi Orson,
All I can say is thanks for taking the time to polish this further.
Just went through the matching code and am now kicking myself that i didn't
think of that approach before.
Good pick up on the missing junctions.
Kind Regards
Russell
On 28 Feb 2018 22:14, "Maciej Sumiński" wrote:
And, while looking for a good place to move the Fields Editor Table Model one
to, I discovered
RefDesStringCompare(...)
in common/strings.cpp
Cheers,
Jeff.
> On 28 Feb 2018, at 10:40, Jeff Young wrote:
>
> Perfect. Thanks, Simon.
>
>
>
>> On 28 Feb 2018, at 07:09, Simon Richter wrote:
OpenMP does not seem to be enabled on the current macos nightlies. I am not
sure what to install to get that working. Also, it would be nice if it
could get into the version info.
2018-02-28 11:20 GMT+01:00 Mário Luzeiro :
> Hi Andy,
>
> This most probably sounds to me as "it is working as expect
For the record: merged.
On 02/28/2018 03:33 AM, Jon Evans wrote:
> Hi all,
>
> Attached are three patches to fix a few issues noted by JP and Clemens.
> These need to be applied after my patches from yesterday which are not yet
> merged.
>
> Best,
> Jon
>
>
>
> ___
For the record: merged.
On 02/27/2018 03:15 AM, Jon Evans wrote:
> Hi all,
>
> A few more GerbView patches for tonight.
>
> The larger one should get some testing if possible before merging -- last
> time I tried something like this, JP said it killed performance on Windows.
> On my Linux machin
I think I have finally reached the point where I am completely satisfied
with the Eagle import results. I do not see any changes when invoking
'Update PCB from schematics'. No connectivity issues observed and pretty
local net labels are used whenever possible.
Thank you Russell, your patch to use
The Retina display is basically two things: 2x the resolution, and smart
anti-aliasing that takes advantage of knowing what order the RGB sub-pixels are
in. (For instance, if you want to move a white dot 1/3 of a pixel to the left,
you can do that by turning on the B sub-pixel of the previous p
Perfect. Thanks, Simon.
> On 28 Feb 2018, at 07:09, Simon Richter wrote:
>
> Hi,
>
> On 28.02.2018 02:07, Jeff Young wrote:
>
>> Is there a compare function somewhere for reference sorting?
>
> There are several. I've written one for the pin table, found in
> eeschema/pin_number.{cpp,h}, a
Hi Andy,
This most probably sounds to me as "it is working as expected".
Raytracing rendering method is consider to be an "offline rendering" (means, it
will take a lot and you can go offline for a coffee and back after a while)
However for simple scenes I am not expecting such a long time.
Depe
Le 28/02/2018 à 04:17, Jon Evans a écrit :
> This patch implements accurate hit testing for arc shapes. Previously, they
> were just checked
> against their bounding box, which creates annoying rates of false positives
> in some scenarios (with
> round board outlines, for example)
>
> -Jon
Tha
---
pcbnew/dialogs/dialog_plot.cpp | 1 -
1 file changed, 1 deletion(-)
diff --git a/pcbnew/dialogs/dialog_plot.cpp b/pcbnew/dialogs/dialog_plot.cpp
index e760c0443..18f533316 100644
--- a/pcbnew/dialogs/dialog_plot.cpp
+++ b/pcbnew/dialogs/dialog_plot.cpp
@@ -868,7 +868,6 @@ void DIALOG_PLOT::Pl
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