Wow! My tree was in a very weird state due to trying to my script
trying to apply the STEP patch I sent to the list, and instead of
crashing, it didn't update to the latest master. The script is fixed
on my end now, and shouldn't happen again. Sorry for the false
positive!
Adam
On Mon, Jun 18,
On 6/18/2018 2:53 PM, jp charras wrote:
> Le 18/06/2018 à 20:45, Adam Wolf a écrit :
>> Is there something in particular you want tested on macOS? It still
>> builds, and the export STEP dialog seems OK.
>>
>> Adam
>
> It compiles?
>
> Strange:
> this line
> " e appK2S.AppendDir(
Le 18/06/2018 à 20:45, Adam Wolf a écrit :
> Is there something in particular you want tested on macOS? It still
> builds, and the export STEP dialog seems OK.
>
> Adam
It compiles?
Strange:
this line
" e appK2S.AppendDir( "MacOS" );"
(dialog_export_step.cpp, line 261)
has a typo,
That should do it. It was a fairly simple change but most of the
changes were between #ifdef/#endif statement so I just want to be sure I
didn't fat finger anything.
Cheers,
Wayne
On 6/18/2018 2:45 PM, Adam Wolf wrote:
> Is there something in particular you want tested on macOS? It still
>
Is there something in particular you want tested on macOS? It still
builds, and the export STEP dialog seems OK.
Adam
On Mon, Jun 18, 2018 at 11:20 AM Wayne Stambaugh wrote:
>
> I just pushed the fix for this. Would one of our macos devs please test
> this to make sure I didn't break anything?
I just pushed the fix for this. Would one of our macos devs please test
this to make sure I didn't break anything?
Thanks,
Wayne
On 6/18/2018 10:59 AM, Константин Барановский wrote:
> After adding one of the last commits the next strings is appears for
> translation:
>
> #:
Sorry about that. When I reviewed the patch, I missed that these
strings should not be translated. I'll fix it today. Thanks for the
heads up.
On 6/18/2018 10:59 AM, Константин Барановский wrote:
> After adding one of the last commits the next strings is appears for
> translation:
>
> #:
After adding one of the last commits the next strings is appears for
translation:
#: pcbnew/dialogs/dialog_export_step.cpp:254
msgid "/Contents/Applications/pcbnew.app/Contents/MacOS"
msgstr ""
#: pcbnew/dialogs/dialog_export_step.cpp:256
#: pcbnew/dialogs/dialog_export_step.cpp:257
#:
As soon as I have the rough draft completed, I will post a link to it
for review before I commit it.
On 6/18/2018 9:09 AM, Rene Pöschl wrote:
> Another pitfall seems to be that users do not expect that they need to
> update their fp-lib-table after installing kicad 5.
>
> Either they need to
Another pitfall seems to be that users do not expect that they need to
update their fp-lib-table after installing kicad 5.
Either they need to update the fp-lib-table to get the footprint library
to the state of v5 or they would need to manually install the version 4
symbol and 3d model libs
Mmm, I think I would prefer the Ki logo
man. 18. jun. 2018 10.11 skrev John Beard :
> In that case, here is the patch with the 48px app logo in the top left.
> Doxygen recommends 55px max height, so 48px seems a handy size.
>
> Screenshot for reference.
>
> Cheers,
>
> John
>
> On Sun, Jun 17,
On Mon, Jun 18, 2018 at 09:10:49AM +0100, John Beard wrote:
> In that case, here is the patch with the 48px app logo in the top left.
> Doxygen recommends 55px max height, so 48px seems a handy size.
>
> Screenshot for reference.
>
> Cheers,
>
> John
>
Nice,
would you mind adding a small
In that case, here is the patch with the 48px app logo in the top left.
Doxygen recommends 55px max height, so 48px seems a handy size.
Screenshot for reference.
Cheers,
John
On Sun, Jun 17, 2018 at 5:58 PM, Wayne Stambaugh
wrote:
> I'm OK with the short logo image. This would probably look
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