Hi Wayne,
I understand the problems with linking when units are involved. This
particular test executable defines GERBVIEW to satisfy the need to
have a valid #define set in convert_to_biu.h. It doesn't actually use
any unit code directly. TITLE_BLOCK is just a few strings in a class,
but somehow
Evidently OpenGL doesn’t guarantee drawing the FBOs in the same order they were
painted in. So I fixed this by putting an AdvanceDepth() call between drawing
background objects (ie: those with a bodybackground fill) and foreground ones.
I’ve also turned caching back on.
Cheers,
Jeff.
> On
Yes, it appears “switch” was the only usage out of V130. I’ve put it back to
cascaded if-then-elses and V120.
(I also left the compile error reporting stuff in as it may come in handy in
the future.)
The new grid dots are a HUGE improvement. However, lots of us bumped the dots
up to 3 or 5
I discovered glGetShaderInfoLog(). It gives me:
ERROR: 0:29: '' : version '130' is not supported
ERROR: 0:82: 'switch' : Reserved word.
ERROR: 0:82: 'switch' : syntax error: syntax error
Is switch the only thing we’re using from V130?
(I’ll go ahead and give it a try without switch and see
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