Hi Clemens,
Clemens Koller writes:
> Hi, Mathias!
>
> On 2016-01-14 20:06, Mathias Grimmberger wrote:
> > In the current drawing code in some places we build polygons
> > approximating the corner quarter circles, e.g. using 8 segments. For a
> > very small radius there will be segments of zero
Le 14/01/2016 01:39, Cirilo Bernardo a écrit :
> On Tue, Jan 12, 2016 at 10:06 AM, Mathias Grimmberger
> wrote:
<>
> I'd like to implement arbitrary pad shapes but this requires a functional 2D
> geometry kernel first. I'm starting on one but I may have nothing to
>
On 15.01.2016 21:02, jp charras wrote:
> Le 14/01/2016 01:39, Cirilo Bernardo a écrit :
>> On Tue, Jan 12, 2016 at 10:06 AM, Mathias Grimmberger
>> wrote:
>
> <>
>
>> I'd like to implement arbitrary pad shapes but this requires a functional 2D
>> geometry kernel first.
Hello, Cirilo!
On 2016-01-14 01:39, Cirilo Bernardo wrote:
> I'd like to implement arbitrary pad shapes but this requires a functional 2D
> geometry kernel first. I'm starting on one but I may have nothing to
> demonstrate
> until the end of the year.
That sounds very interesting - until I read
Hi, Mathias!
On 2016-01-14 20:06, Mathias Grimmberger wrote:
> In the current drawing code in some places we build polygons
> approximating the corner quarter circles, e.g. using 8 segments. For a
> very small radius there will be segments of zero length in that
> approximation.
Can you point me
Hello Clemens.
Clemens Koller writes:
> Hello, Mathias!
>
> Thank you for your time spending on this.
>
> >>> Clemens Koller writes:
> >> First feedback: It would be great to make the corner radius variable
> >> instead of fixing it to 25% of the shorter pad edge and <=0.25mm.
Hello, Mathias!
Thank you for your time spending on this.
>>> Clemens Koller writes:
>> First feedback: It would be great to make the corner radius variable
>> instead of fixing it to 25% of the shorter pad edge and <=0.25mm. [1]
> That can certainly be done.
> What do you
Hello Clemens,
Clemens Koller writes:
> Hi, Mathias!
>
> On 2016-01-12 00:06, Mathias Grimmberger wrote:
>> I refreshed a part of my patch for rounded rectangle pads (minus the
>> plotting stuff, OpenGL canvas, stuff I probably forgot) so everybody
>> interested can have a look
Hello, Mathias!
On 2016-01-12 21:29, Mathias Grimmberger wrote:
> Clemens Koller writes:
>> Can you rebase your patch, please?
>
> Please find attached a patch done against rev 6455, I hope I put it all
> together correctly, especially the DRC clearance stuff.
>
> I also added
Hi, Wayne!
On 2016-01-13 01:35, Wayne Stambaugh wrote:
> I have a very simple rule about file compatibility. We will always
> maintain backwards compatibility. If you want to take advantage of the
> new file features during development, then you should be willing help
> with testing of those
I have a very simple rule about file compatibility. We will always
maintain backwards compatibility. If you want to take advantage of the
new file features during development, then you should be willing help
with testing of those features. That is your cost for having a free (as
in beer and
This patch changes the pcb file format. While I'm not opposed to that,
we really should decide on a set of changes for this development cycle
and implement them in one go. Otherwise we will have a bunch of
incompatible file formats during this dev cycle which I would like to
avoid. The other
Hello, Wayne!
On 2016-01-13 00:55, Wayne Stambaugh wrote:
> This patch changes the pcb file format.
Are there ideas to migrate at some time towards file formats
or conventions which are versioned, extensible and still
backward compatible?
Opening a file/project with an old version can then warn
Thanks, Mathias!
I'm looking forward to test that as soon as I can.
(Currently a busy with commercial stuff.)
On 2016-01-12 00:06, Mathias Grimmberger wrote:
> I refreshed a part of my patch for rounded rectangle pads (minus the
> plotting stuff, OpenGL canvas, stuff I probably forgot) so
Hi all,
I refreshed a part of my patch for rounded rectangle pads (minus the
plotting stuff, OpenGL canvas, stuff I probably forgot) so everybody
interested can have a look and play a bit with it, see below.
Now to my question: is there interest in this stuff, is there maybe a
different plan in
Hi, Mathias!
On 2016-01-12 00:06, Mathias Grimmberger wrote:
> I refreshed a part of my patch for rounded rectangle pads (minus the
> plotting stuff, OpenGL canvas, stuff I probably forgot) so everybody
> interested can have a look and play a bit with it, see below.
Unfortunately, your patch
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