Just wanted to point out that if there shall be flipping about arbitrary
axises, some kind of indication of how the board is currently flipped
would be nice.
Maybe axis indication or whatever.
- Kristoffer
On 03/30/2017 02:43 PM, Kevin Cozens wrote:
On Thu, Mar 30, 2017 at 4:32 PM, Cirilo
On Thu, Mar 30, 2017 at 4:32 PM, Cirilo Bernardo
wrote:
Beware the minefield. Aside from users complaining it doesn't work
the way they like or the way they are accustomed to, how will this
affect existing project files?
I have some RL stuff going on right now so I
That will be the reason then. It's baked into the combination of layer
+ orientation, so that's how the Flip() functions must be. Makes
sense.
The follow up then is what should the Flip TOOL_ACTION (not the Flip()
function) do? Horizontal flip (left-right) or vertical (top-bottom)?
On Thu, Mar
Beware the minefield. Aside from users complaining it doesn't work
the way they like or the way they are accustomed to, how will this
affect existing project files? It will certainly affect the various exporters
(VRML, IDF, etc).
On Thu, Mar 30, 2017 at 6:12 PM, John Beard
Hi,
There's a small inconsistency with the way flipping works. If you flip
text, it is flipped about the Y axis, so it remains upright, but reads
from right-to-left. If you flip anything else, it is flipped about the
X axis, so left and right are unchanged, but it is upside down.
Flipping the
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