Hi Michael,
I think this lag on exit is due to the time the VIEW takes to deconstruct
itself when it has a lot of objects. I can look at some routes for
optimizing this (it affects pcbnew as well).
Thank you for testing,
Jon
On Mon, Sep 11, 2017 at 7:23 PM, Michael Geselbracht <
Hi,
the drills are rendered correctly now, thank you. If i recall correctly
this (the GAL Gerbview) is another milestone towards v5.
A (very) minor issue remains though: Exiting Gerbview takes a few seconds
if several layers are loaded.
The time seems to related to the complexity of the layers. A
Ok, first zip then gmail; I don't know if my last post has reached anyone.
I tried to send a proper file...
The context menu is working now as expected.
- Michael
On Mon, Sep 11, 2017 at 11:56 PM, Michael Geselbracht <
mgeselbrac...@gmail.com> wrote:
> Hi,
> the build process is working
Hi Michael,
The first issue you raised with the layer manager context menu has now been
fixed I think; please check it if you have a chance. Could you send me a
drill file (maybe off the list) that does not render for you? I checked a
few of my drill files and they do render.
Thanks,
Jon
On
HI Michael,
Thanks for the report, I will look in to this -- I suspect I broke the
drill display in a recent commit.
But, your attachment did not come through for me, it just shows an empty
zip file for me.
Thanks,
Jon
On Mon, Sep 11, 2017 at 5:07 PM, Michael Geselbracht <
Thanks JP.
For #2, it is a matter of the difference between OpenGL and Cairo
implementation of transparency and occlusion in our GAL. Cairo also has
the issue that each draw item is composited with transparency, even on a
single layer. (maybe that is what is wanted with transparent items
Le 10/09/2017 à 02:42, Jon Evans a écrit :
> Hi all,
>
> I've finally had time in the last few weeks to make more progress on GerbView
> GAL.
>
> While it's not perfect, I think it is far enough along to propose merging
> into the main repo, so
> that more people can start testing it and
Hi all,
I've finally had time in the last few weeks to make more progress on
GerbView GAL.
While it's not perfect, I think it is far enough along to propose merging
into the main repo, so that more people can start testing it and hopefully
we can fix any bugs and perhaps get more people working
Hi Kevin, thanks for your valuable feedback.
Are you using opengl or Cairo canvas, or have you tried both?
By default for now, transparency is turned off in GAL. I will switch it to
default to on, but you can hit the button on the left toolbar.
I will fix the default grid preference to be dots.
On 2017-03-11 09:48 PM, Jon Evans wrote:
I want to bump this thread and ask developers who use GerbView a lot to take
a look at my branch again.
Jon, I have not done an extensive testing of the gerbview branch. I have
only tested it with the gerbers from a current project of mine. The
Hi all,
I want to bump this thread and ask developers who use GerbView a lot to
take a look at my branch again.
Most things are working now, so I'm almost ready to submit it as patches so
that more people can play with it and/or work on it.
Things that definitely don't work yet:
- Negative
In aperture-circle-flash-with_hole.gbr, one of the holes should be square.
They are all drawn as circular in 4.x as well as in master, but now
correctly drawn with square hole in my branch.
In apertures_rotated_and_arcs_in_tracks.gbr, some weird artifacts show up
in 4.x in Linux, but I can't
Le 07/03/2017 à 04:40, Jon Evans a écrit :
> Hi JP,
> Thanks for the tip, I hadn't noticed the test files.
>
> I now get all tests passing except for the ones related to negative images
> and objects... there are
> still problems there to solve (working on it). In fact, it looks to me like
>
Which things?
2017-03-07 4:40 GMT+01:00 Jon Evans :
> Hi JP,
> Thanks for the tip, I hadn't noticed the test files.
>
> I now get all tests passing except for the ones related to negative images
> and objects... there are still problems there to solve (working on it). In
>
Hi JP,
Thanks for the tip, I hadn't noticed the test files.
I now get all tests passing except for the ones related to negative images
and objects... there are still problems there to solve (working on it). In
fact, it looks to me like we now can draw a few things properly that were
not drawn
Le 04/03/2017 à 20:35, Jon Evans a écrit :
> Hi all,
>
> My implementation of GAL into GerbView is far enough along that I would like
> people who use GerbView
> a lot (and have some time) to try building it and running it.
>
> http://i.imgur.com/W6afbRu.jpg
>
> You can get the code here:
>
On 4 March 2017 21:37:56 GMT+00:00, Jon Evans wrote:
>A few more notes:
>
>- Grid settings hasn't been added in the GUI yet; I'll be taking that
>from
>pcbnew so user can pick dot/line/small
Hi Jon,
I haven't had a chance to recompile yet (full disclosure!) but this
sounds
A few more notes:
- Grid settings hasn't been added in the GUI yet; I'll be taking that from
pcbnew so user can pick dot/line/small
- Negative items don't work in Cairo canvas yet.
On Sat, Mar 4, 2017 at 4:28 PM, Jon Evans wrote:
> Dcode should be better now than it was an
Dcode should be better now than it was an hour ago, depending on when you
pulled.
I'm working on DCode performance at the moment.
-Jon
On Sat, Mar 4, 2017 at 4:23 PM, Nick Østergaard wrote:
> Nice.
>
> The D-codes do indeed look funky.
>
> I note that the grid is drawn with
Nice.
The D-codes do indeed look funky.
I note that the grid is drawn with lines, not with dots and it is in
legacy. (In pcbnew we can choose either)
Your branch seems to be much slower than 4.0.5, when zooming i and out
and having the dcodes enabled.
2017-03-04 20:35 GMT+01:00 Jon Evans
Hi all,
My implementation of GAL into GerbView is far enough along that I would
like people who use GerbView a lot (and have some time) to try building it
and running it.
http://i.imgur.com/W6afbRu.jpg
You can get the code here:
https://github.com/craftyjon/kicad.git branch: gerbview_gal
The
Hi Tom,
Thanks very much for the suggestions, I will look in to doing it this way.
Hi Chris, as you might tell from Tom's response, the existing tree does not
keep track of insertion order and draw priority, but I will take the
approach of adding that feature.
I have a sample of a board with
On 26.02.2017 20:49, Jon Evans wrote:
> Hi all,
>
> I've run into a problem while porting GerbView to GAL that doesn't have
> (...)
> Another would be to implement some sort of render order sorting inside
> VIEW, but I haven't looked in to that much yet, so I'm not sure how
> complicated it
Hi all,
I've run into a problem while porting GerbView to GAL that doesn't have an
obvious best solution to me, so I thought I would ask those with more
knowledge of the GAL for ideas.
Gerber files rely on a fixed draw order. This becomes important when some
draw objects in the file are
Le 15/02/2017 à 15:54, Jon Evans a écrit :
> Hi all, thanks for the feedback.
>
> Jon -- I will reach out to Mark and see what his plans are/were.
Remember many of his code is already in Kicad.
>
> JP -- Thanks for the explanation
>
> Tom -- Thanks for the explanation. I agree it's a good
Hi all, thanks for the feedback.
Jon -- I will reach out to Mark and see what his plans are/were.
JP -- Thanks for the explanation
Tom -- Thanks for the explanation. I agree it's a good idea to look into
Cairo for printing.
Yes, I should be able to fix the issue with PAINTER.
-Jon
On Wed,
On 14.02.2017 19:38, Jon Evans wrote:
> Hi all,
>
> I want to get familiar with the GAL codebase, and it occurred to me that
> it might be fun to play with porting GerbView to GAL. I know it is on
> the 6.x roadmap, but it seemed to me that it would be mostly not
> dependent on any other changes
Le 14/02/2017 à 19:38, Jon Evans a écrit :
> Hi all,
>
> I want to get familiar with the GAL codebase, and it occurred to me that it
> might be fun to play
> with porting GerbView to GAL. I know it is on the 6.x roadmap, but it seemed
> to me that it would be
> mostly not dependent on any
This doesn't answer any of your questions, but Mark Roszko did some
refactoring of gerbview that had some really nice changes. I believe he
started the refactoring with the intention of switching gerbview over to
GAL.
https://github.com/marekr/kicad-devel
Jon Neal
On Tue, Feb 14, 2017 at 1:38
Hi all,
I want to get familiar with the GAL codebase, and it occurred to me that it
might be fun to play with porting GerbView to GAL. I know it is on the 6.x
roadmap, but it seemed to me that it would be mostly not dependent on any
other changes that I see on the roadmap or have seen people
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