Thanks for pointing that out.
https://bugs.launchpad.net/kicad/+bug/1751183
On 24/02/18 00:38, Nick Østergaard wrote:
Where is the bug report? Please link it here. I guess you just forgot it.
2018-02-23 4:35 GMT+01:00 hauptmech >:
Jon
Where is the bug report? Please link it here. I guess you just forgot it.
2018-02-23 4:35 GMT+01:00 hauptmech :
> Jon Evans, Kristoffer Ödmark, John Beard, and maybe Tomasz Włostowski
>
> I filed a bug report for the temporary hard-coded hotkeys that have not
> been cleaned
Jon Evans, Kristoffer Ödmark, John Beard, and maybe Tomasz Włostowski
I filed a bug report for the temporary hard-coded hotkeys that have not
been cleaned up. I'm super motivated to not have them in 5 so if you
can't get to it let me know and I'll see if I can figure out how to do it.
In my opinion - yes. This is the simplest way to make them editable, and
for now I do not think we need to invent a completely new approach, at
least until we kick out the legacy canvas.
Regards,
Orson
On 06/29/2017 03:18 AM, Jon Evans wrote:
> In fact, this isn't the only GAL hotkey that is
In fact, this isn't the only GAL hotkey that is hard-coded right now.
I noticed that the GAL tools that have editable hotkeys use the
TOOL_ACTION::LegacyHotkey -- what should be done about GAL-only features
that had hotkeys added? Should they be shown in the hotkey editing window
with a note that
If no one picks up the task now, I think a bug should be reported for
tracking.
Den 27. jun. 2017 2.50 PM skrev "Maciej Sumiński" :
> Hi hauptmech,
>
> I agree this has to be fixed, yet I doubt it is located on someone's
> list. If noone steps in, then most likely I will
Hi hauptmech,
I agree this has to be fixed, yet I doubt it is located on someone's
list. If noone steps in, then most likely I will do it at one point in
the future.
Regards,
Orson
On 06/27/2017 01:29 PM, hauptmech wrote:
> @Jon Evans maybe,
>
> I spent an embarrasing amount of time trying to
@Jon Evans maybe,
I spent an embarrasing amount of time trying to assign hotkey actions to
the 'I' and 'U' keys in pcbnew before realizing they were getting
captured somewhere else and digging into the source. It appears that
they have been hard-coded in pcbnew/tools/selection_tool.cpp for
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