] on behalf of
Nick Østergaard [oe.n...@gmail.com]
Sent: 07 September 2016 09:31
To: Cirilo Bernardo
Cc: KiCad Developers
Subject: Re: [Kicad-developers] OCE plugin for 3D viewer
FYI the windows nightlies now built with OCE enabled. The first
nightlies are ready and my sanity check says that it works
Thanks Nick for sorting out all the build issues on Windows - it would have
taken much longer without all your work.
- Cirilo
On Wed, Sep 7, 2016 at 6:31 PM, Nick Østergaard wrote:
> FYI the windows nightlies now built with OCE enabled. The first
> nightlies are ready and
FYI the windows nightlies now built with OCE enabled. The first
nightlies are ready and my sanity check says that it works. As I write
this only the x86_64 build have it enabled, but I expect the i686
build to be ready within a few hours from now on.
I know that js-reynaud also enabled it on the
> On 04 Sep 2016, at 22:58, Wayne Stambaugh wrote:
>
> On 9/4/2016 3:52 PM, Chris Pavlina wrote:
>> PLEASE do not rename these options to just "ifdef OSX". The current
>> names are explantory, they make it clear WHY sections of code are
>> blocked out.
>
> I don't have a
On 9/4/2016 3:52 PM, Chris Pavlina wrote:
> PLEASE do not rename these options to just "ifdef OSX". The current
> names are explantory, they make it clear WHY sections of code are
> blocked out.
I don't have a strong opinion on this and I'm find with leaving at is
but WX_OVERLAY does not make it
PLEASE do not rename these options to just "ifdef OSX". The current names
are explantory, they make it clear WHY sections of code are blocked out.
And yes, USE_WX_GRAPHICS_CONTEXT does build on non-OSX platforms. It's slow
but looks much better, I could see someone with a powerful machine
It may be more descriptive but if it's really not used as an option,
then does it make sense to make it optional?
On 9/4/2016 3:23 PM, Nick Østergaard wrote:
> I guess using the USE_WX_OVERLAY is more descriptive than just a
> platform like OSX in this case.
>
> 2016-09-04 21:21 GMT+02:00 Wayne
I guess using the USE_WX_OVERLAY is more descriptive than just a
platform like OSX in this case.
2016-09-04 21:21 GMT+02:00 Wayne Stambaugh :
> Is there ever a reason to build OSX with USE_WX_OVERLAY=OFF or any other
> platform with USE_WX_OVERLAY=ON? If not, maybe we
Is there ever a reason to build OSX with USE_WX_OVERLAY=OFF or any other
platform with USE_WX_OVERLAY=ON? If not, maybe we should replace #if
USE_WX_OVERLAY with #if OSX (or whatever it should be).
On 9/4/2016 3:18 PM, Simon Wells wrote:
> i am pretty sure one of them at least is used on osx as
2016-09-04 21:15 GMT+02:00 Wayne Stambaugh :
> On 9/3/2016 6:49 AM, Nick Østergaard wrote:
>> 2016-09-01 19:02 GMT+02:00 Wayne Stambaugh :
>>> Sorry it took so long. I took a look at Cirilo's changes an it looks
>>> good. We still need a PKGBUILD file
On 9/4/2016 7:34 AM, Nick Østergaard wrote:
> 2016-09-02 23:05 GMT+02:00 Nick Østergaard :
>> 2016-09-02 23:00 GMT+02:00 Wayne Stambaugh :
>>> On 9/2/2016 4:28 PM, Nick Østergaard wrote:
2016-09-02 21:25 GMT+02:00 Wayne Stambaugh
i am pretty sure one of them at least is used on osx as its the
default set in cmake on osx
On Mon, Sep 5, 2016 at 7:15 AM, Wayne Stambaugh wrote:
> On 9/3/2016 6:49 AM, Nick Østergaard wrote:
>> 2016-09-01 19:02 GMT+02:00 Wayne Stambaugh :
>>> Sorry
On 9/3/2016 6:49 AM, Nick Østergaard wrote:
> 2016-09-01 19:02 GMT+02:00 Wayne Stambaugh :
>> Sorry it took so long. I took a look at Cirilo's changes an it looks
>> good. We still need a PKGBUILD file for msys2 with JPs patch so we
>> don't have to build oce from source.
2016-09-02 23:05 GMT+02:00 Nick Østergaard :
> 2016-09-02 23:00 GMT+02:00 Wayne Stambaugh :
>> On 9/2/2016 4:28 PM, Nick Østergaard wrote:
>>> 2016-09-02 21:25 GMT+02:00 Wayne Stambaugh :
Cirilo,
Someone still needs to
We may as well change the USE_OCE to KICAD_USE_OCE; if we
wait too long we'll get more complaints later.
- Cirilo
On Sat, Sep 3, 2016 at 8:49 PM, Nick Østergaard wrote:
> 2016-09-01 19:02 GMT+02:00 Wayne Stambaugh :
> > Sorry it took so long. I took a
2016-09-01 19:02 GMT+02:00 Wayne Stambaugh :
> Sorry it took so long. I took a look at Cirilo's changes an it looks
> good. We still need a PKGBUILD file for msys2 with JPs patch so we
> don't have to build oce from source.
>
> When I merge Cirilo's 3d-plugin branch and I
On Sat, Sep 3, 2016 at 5:25 AM, Wayne Stambaugh
wrote:
> Cirilo,
>
> Someone still needs to address building oce on msys2. I just spent way
> too much time building oce from source on msys2. The oce folks decided
> to ignore CMAKE_INSTALL_PREFIX and use there own install
2016-09-02 23:05 GMT+02:00 Nick Østergaard :
> 2016-09-02 23:00 GMT+02:00 Wayne Stambaugh :
>> On 9/2/2016 4:28 PM, Nick Østergaard wrote:
>>> 2016-09-02 21:25 GMT+02:00 Wayne Stambaugh :
Cirilo,
Someone still needs to
2016-09-02 23:00 GMT+02:00 Wayne Stambaugh :
> On 9/2/2016 4:28 PM, Nick Østergaard wrote:
>> 2016-09-02 21:25 GMT+02:00 Wayne Stambaugh :
>>> Cirilo,
>>>
>>> Someone still needs to address building oce on msys2. I just spent way
>>> too much time
On 9/2/2016 4:28 PM, Nick Østergaard wrote:
> 2016-09-02 21:25 GMT+02:00 Wayne Stambaugh :
>> Cirilo,
>>
>> Someone still needs to address building oce on msys2. I just spent way
>> too much time building oce from source on msys2. The oce folks decided
>> to ignore
2016-09-02 21:25 GMT+02:00 Wayne Stambaugh :
> Cirilo,
>
> Someone still needs to address building oce on msys2. I just spent way
> too much time building oce from source on msys2. The oce folks decided
> to ignore CMAKE_INSTALL_PREFIX and use there own install path stuff
>
Cirilo,
Someone still needs to address building oce on msys2. I just spent way
too much time building oce from source on msys2. The oce folks decided
to ignore CMAKE_INSTALL_PREFIX and use there own install path stuff
which is is not compatible with the msys2 file system hierarchy. The
bad
Thank you. It is great work.
В Пятница, 2 сен. 2016 в 1:22 , Cirilo Bernardo
написал:
Thanks for the merge and to everyone who's helped out with the
cross-platform issues.
I've got a new feature branch "kicad-step" with the kicad2step
standalone tool if anyone
Thanks Simon!
On Fri, Sep 2, 2016 at 1:20 AM, Simon Wells wrote:
> just fyi a couple of tips on OSX
>
> Make sure that brew is installing oce-0.17.2 this was only commited to
> brew mid august so if its only installing 0.17 (which is broke) then
> brew update
>
> add
>
>
On 09/01/2016 08:13 PM, Chris Pavlina wrote:
> Okay, this is friggin awesome. I can finally have models of
> *everything*, it's so nice! :)
>
> Sexy PCB shot: https://misc.c4757p.com/12091-motherboard.png
Nice!
>
> Thanks Cirilo!
>
> On Thu, Sep 01, 2016 at 04:45:33PM -0400, Wayne Stambaugh
Thanks for the merge and to everyone who's helped out with the
cross-platform issues.
I've got a new feature branch "kicad-step" with the kicad2step standalone
tool if anyone
feels like playing with it and providing some feedback. This is the tool
which I plan to
make available as an item in the
just fyi a couple of tips on OSX
Make sure that brew is installing oce-0.17.2 this was only commited to
brew mid august so if its only installing 0.17 (which is broke) then
brew update
add
-DUSE_OCE=ON
-DOCE_DIR=/usr/local/opt/oce/OCE.framework/Versions/0.17/Resources/
to your cmake line and
Okay, this is friggin awesome. I can finally have models of
*everything*, it's so nice! :)
Sexy PCB shot: https://misc.c4757p.com/12091-motherboard.png
Thanks Cirilo!
On Thu, Sep 01, 2016 at 04:45:33PM -0400, Wayne Stambaugh wrote:
>
>
> On 9/1/2016 4:18 PM, Chris Pavlina wrote:
> > On Thu,
On Thu, Sep 01, 2016 at 04:45:33PM -0400, Wayne Stambaugh wrote:
>
>
> On 9/1/2016 4:18 PM, Chris Pavlina wrote:
> > On Thu, Sep 01, 2016 at 04:10:13PM -0400, Wayne Stambaugh wrote:
> >> On 9/1/2016 2:29 PM, José Ignacio wrote:
> >>> On Thu, Sep 1, 2016 at 12:02 PM, Wayne Stambaugh
On 9/1/2016 4:18 PM, Chris Pavlina wrote:
> On Thu, Sep 01, 2016 at 04:10:13PM -0400, Wayne Stambaugh wrote:
>> On 9/1/2016 2:29 PM, José Ignacio wrote:
>>> On Thu, Sep 1, 2016 at 12:02 PM, Wayne Stambaugh
>>> wrote:
Sorry it took so long. I took a look at Cirilo's
On Thu, Sep 01, 2016 at 04:10:13PM -0400, Wayne Stambaugh wrote:
> On 9/1/2016 2:29 PM, José Ignacio wrote:
> > On Thu, Sep 1, 2016 at 12:02 PM, Wayne Stambaugh
> > wrote:
> >> Sorry it took so long. I took a look at Cirilo's changes an it looks
> >> good. We still need a
On 9/1/2016 2:29 PM, José Ignacio wrote:
> On Thu, Sep 1, 2016 at 12:02 PM, Wayne Stambaugh wrote:
>> Sorry it took so long. I took a look at Cirilo's changes an it looks
>> good. We still need a PKGBUILD file for msys2 with JPs patch so we
>> don't have to build oce from
On Thu, Sep 01, 2016 at 01:02:53PM -0400, Wayne Stambaugh wrote:
> Sorry it took so long. I took a look at Cirilo's changes an it looks
> good. We still need a PKGBUILD file for msys2 with JPs patch so we
> don't have to build oce from source.
>
> When I merge Cirilo's 3d-plugin branch and I
Sorry it took so long. I took a look at Cirilo's changes an it looks
good. We still need a PKGBUILD file for msys2 with JPs patch so we
don't have to build oce from source.
When I merge Cirilo's 3d-plugin branch and I had to create a commit
message which made me the commit author. This seems
On 01.09.2016 10:30, Cirilo Bernardo wrote:
> Just a ping to remind devs of a branch introducing the OCE plugin:
>
> https://code.launchpad.net/~cirilo-bernardo/kicad/+git/kicad-oce/+merge/303513
>
> Since the OCE plugin code must be activated with -DUSE_OCE=ON
> when configuring with CMake, I
Just a ping to remind devs of a branch introducing the OCE plugin:
https://code.launchpad.net/~cirilo-bernardo/kicad/+git/kicad-oce/+merge/303513
Since the OCE plugin code must be activated with -DUSE_OCE=ON
when configuring with CMake, I think it's safe to include this code. Having
the code in
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