Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread Mitja Nemec
event/kicad_source/ it might give you an idea. Regards, Mitja From: "mdoes...@xs4all.nl" To: kicad-developers@lists.launchpad.net Sent: Monday, 31 December 2018, 17:54 Subject: [Kicad-developers] Plugin in C++ I've seen it is possible to write action plugins in python, I would

Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread Cirilo Bernardo
With regards to plugins, it also depends on how you define a plugin. Within KiCad it is only the 3D visualization which is implemented as a run-time loadable library (commonly called a "plugin") and its API is specifically for the visualization of 3D models. There is a generic layer which was inten

Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread John Beard
Hi, There is also a description of how you would write a tool in the development documentation: http://docs.kicad-pcb.org/doxygen/md_Documentation_development_tool-framework.html As Thomas said, there is no pluggable C++ interface for plugins. Part of the reason for this is that C++ does not p

Re: [Kicad-developers] Plugin in C++

2018-12-31 Thread Tomasz Wlostowski
On 31/12/2018 17:54, mdoes...@xs4all.nl wrote: > I've seen it is possible to write action plugins in python, I would > rather do this kind of stuff in C++. In the sources I've found only some > file loaders/savers and 3D stuff. Is the kind of plugin like "replicate > layout" possible from C++? And

[Kicad-developers] Plugin in C++

2018-12-31 Thread mdoesbur
I've seen it is possible to write action plugins in python, I would rather do this kind of stuff in C++. In the sources I've found only some file loaders/savers and 3D stuff. Is the kind of plugin like "replicate layout" possible from C++? And if it is, is there some kind of example? regards, Ma