So I added a few print statements to my copy of the 3D viewer in order
to figure out why the 3D viewer was so slow...
The results were very interesting.
http://pastebin.com/7s8gXVjY
1) There is no caching whatsoever! The VRML/X3D files are loaded from
scratch each time they're instantiated in th
ersteak.com]
Sent: 02 August 2014 19:30
To: kicad-developers@lists.launchpad.net
Subject: [Kicad-developers] Very inefficient loading of 3D models
So I added a few print statements to my copy of the 3D viewer in order
to figure out why the 3D viewer was so slow...
The results were very interesting.
_
> From: Kicad-developers
> [kicad-developers-bounces+mrluzeiro=ua...@lists.launchpad.net] on behalf of
> Andrew Zonenberg [azonenb...@drawersteak.com]
> Sent: 02 August 2014 19:30
> To: kicad-developers@lists.launchpad.net
> Subject: [Kicad-developers] Very inefficient loading of
se I will soon start using kicad again as a user and will need
> > to load beautiful 3d models.. and faster :) so it would be nice to have
> > this optimized feature!
> >
> >
> > From: Kicad-developers
> > [kicad-
Zonenberg [azonenb...@drawersteak.com]
Sent: 02 August 2014 20:14
To: Mário Luzeiro
Cc: kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] Very inefficient loading of 3D models
I think one of the easiest optimizations is to add some kind of
application-wide cache in RAM such that
On 02.08.2014 20:30, Andrew Zonenberg wrote:
The attached patch parallelizes per-vertex normal calculation using
OpenMP. I see a nearly 4x speedup of model loading on my quad-core
machine.
Hi Andrew,
Caching the meshes including normals on disk could speed up loading even
further:
- take the
Good idea.
Let me work on getting a RAM cache working first, then we can update the
"load file from disk" code later on.
On Sat, 2014-08-02 at 21:35 +0200, Tomasz Wlostowski wrote:
> On 02.08.2014 20:30, Andrew Zonenberg wrote:
> > The attached patch parallelizes per-vertex normal calculation usi
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