I think it's just a UI/usability thing. Drawing a new section of zone
intersecting the first is a significantly easier way to add area to a
zone than the alternative (which as far as I'm aware is just to "Create
Corner" a bunch of times and drag the corners).
TBH I've never personally needed
On 12.01.2016 17:31, Chris Pavlina wrote:
> TBH I've never personally needed overlapping zones of the same net,
> layer, and priority myself, though - I'm sure if I ever encountered such
> a need, I'd find it very annoying. ;)
Hi Chris,
I often need overlapping zones for complex split planes
Hi,
When one draws a copper zone over another zone (with the same net, and
the same layer), the two zones are automagically merged in the default
canvas. This is sometimes not desired - at least by me (example:
repeated layout blocks with overlapping zones). Is there a non-obvious
reason why
Le 12/01/2016 17:28, Tomasz Wlostowski a écrit :
> Hi,
>
> When one draws a copper zone over another zone (with the same net, and
> the same layer), the two zones are automagically merged in the default
> canvas. This is sometimes not desired - at least by me (example:
> repeated layout blocks
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