Hi,
really nice, especially also OpenGL mode is really looking good now on Retina!
Thanks,
Bernhard
On 22 May 2015, at 09:39, Maciej Sumiński maciej.sumin...@cern.ch wrote:
Hi Garth,
Applied in 5677, thank you for notification.
Regards,
Orson
On 05/22/2015 03:59 AM, Garth Corral
Hi Garth,
Applied in 5677, thank you for notification.
Regards,
Orson
On 05/22/2015 03:59 AM, Garth Corral wrote:
Thanks, Orson, much appreciated. It looks like there a small nit in those
changes due to a recent change in lp:kicad. The attached patch is needed to
build against a patched
I will gladly rebuild wxWidgets everyday if we keep making the builds
better!
On May 21, 2015 4:32 PM, Maciej Sumiński maciej.sumin...@cern.ch wrote:
Wayne agreed, so the patch has been committed in 5673. There is just one
reminder - please test the patch thoroughly before the stable release,
Wayne agreed, so the patch has been committed in 5673. There is just one
reminder - please test the patch thoroughly before the stable release,
as later we will only backport patches that cause KiCad to crash.
There were minor changes to fix code formatting. I updated the patch to
apply cleanly
Thanks, Orson, much appreciated. It looks like there a small nit in those
changes due to a recent change in lp:kicad. The attached patch is needed to
build against a patched wxWidgets.
wx_view_controls.cpp.patch
Description: Binary data
On May 21, 2015, at 2:31 PM, Maciej Sumiński
Hi Garth,
If I recall correctly there were issues on other platforms, but I guess
it is not the case anymore, so if Wayne does not mind - I will merge
them. Personally, I do not mind applying the patch if it does not break
anything, especially if OS X users find it useful.
I borrowed a Macbook
I am in support of merging the pinch-to-zoom code in-especially now that
zoom is nicer in GAL anyway!
The other features that were more controversial were regarding the trackpad
and fine resolution scroll devices, and I have exhausted all brainpower
regarding that until after the stable release
+1
On 05/21/2015 12:33 PM, Garth Corral wrote:
I’m not going to flog the dead trackpad horse again, but could we at least get
my pinch-to-zoom changes in? I committed this separately from the rest of the
stuff on my branch because it can stand on it’s own, and is completely
conditional so
Hi, Orson. This is not the controversial set of changes to which you refer, it
is only the subset that does pinch-to-zoom.
It is 100% conditionally compiled so will be inert unless explicitly compiled
in, and will only compile/work on OS X.
Garth
On May 21, 2015, at 12:13 PM, Maciej
Super. I can hardly wait to try out Adam's OSX Nightly.
On 05/18/2015 07:09 AM, Maciej Sumiński wrote:
Hi,
I have just committed a patch that should fix the problem. Finally I had
an opportunity to play with a MacBook, and it resulted in two more
changes for Macs:
- Apple MagicMouse and
Hi,
I have just committed a patch that should fix the problem. Finally I had
an opportunity to play with a MacBook, and it resulted in two more
changes for Macs:
- Apple MagicMouse and trackpad should be now usable (no more crazy
zooming in/out).
- Full resolution support for Retina screens in
On May 18, 2015, at 5:09 AM, Maciej Sumiński maciej.sumin...@cern.ch wrote:
Hi,
I have just committed a patch that should fix the problem.
I will build and test tonight!
Finally I had
an opportunity to play with a MacBook, and it resulted in two more
changes for Macs:
- Apple
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10 machine.
In OpenGL mode, it seems to get confused about menus, or something. It
Hi Orson,
if you talk about the “onrightclick.cpp” fix in 5648, then I think this one
only would address the other problem reported by Andy (if at all, that was just
a guess of mine):
NSInvalidArgumentException,
reason: ‘Unlocking Focus on wrong view (wxNSView:0x60800366fc0), expected
… no need for a patch anymore.
Jean-Pierre just removed the code with rev. 5648.
Would be interesting if Andy still can reproduce with a new daily tomorrow…
Regards,
Bernhard
On 08.05.2015, at 17:13, Adam Wolf adamw...@feelslikeburning.com wrote:
I can also quickly throw together a new
Hi,
On 08.05.2015, at 05:22, Andy Peters de...@latke.net wrote:
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10
machine. In OpenGL
Just a quick google for the exception brings this 3 year old ticket:
http://trac.wxwidgets.org/ticket/14389
http://trac.wxwidgets.org/ticket/14389
with the comment
this is not really supported, actually if possible wxClientDCs should not be
used anymore unless for measuring, everything else
Hi Andy,
can you reproduce the new one with your own builds?
If yes, I could provide a small patch tomorrow just to try some thing to
verify if it is related to the wxClientDC from the old wxWidgets ticket I
posted.
Yes, it does happen on my own builds. When you get your patch together I
Hi Andy,
can you reproduce the new one with your own builds?
If yes, I could provide a small patch tomorrow just to try some thing to
verify if it is related to the wxClientDC from the old wxWidgets ticket I
posted.
Yes, it does happen on my own builds. When you get your patch together I
I can also quickly throw together a new debug build on my server if someone
has a link to the patch whenever it comes out. A lot of the work I did
while setting up the nightlies was enabling things like this, so I can
quickly make new builds in a parallel track before changing mainline.
Adam
On 05/07/2015 10:22 PM, Andy Peters wrote:
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is repeatedly
crashing. It happens on both my 10.9 machine and my 10.10 machine. In OpenGL
mode, it seems to get
On 05/08/2015 09:18 AM, Bob Gustafson wrote:
On 05/07/2015 10:22 PM, Andy Peters wrote:
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10
I am using a Logitek wireless mouse which is easier then the Mac trackpad.
The board I used is not too complex. It is the CRAMPS board for 3D printers
with Beaglebone black. It is an open hardware board that anyone can download,
and it is great for testing.
I cannot crash in default mode, but
Hi Everyone,
I can confirm the crash of pcbnew in OpenGL mode.
I load a pcb, zoom in in order to see a trace, then click-click click… on the
trace. nothing happen. As soon as I right click just after, pcbnew crashes.
Attached is the Mac crash report.
I am using one of Adam’s nightly build(5636).
I followed your instructions, but I couldn't get it to crash. Again, I
am using a very simple pcbnew.
I hooked up a Magic Mouse so I could do a right click. (Also set mouse
preferences so it would recognize a 'secondary' click - right side).
Normally I use the built-in trackpad.
When I
I downloaded the video_game_shield-v1.15 from WayneAndLayne - a bit more
complex board.
Clicking on either the top or the right-ish side of my MagicMouse does
not crash it. It seems like the action is the same for either a top or
right-ish click..
I don't have a Logitek mouse (Rene Sommer
On May 8, 2015, at 12:28 PM, Jean-Paul Louis lou...@yahoo.com wrote:
I am using a Logitek wireless mouse which is easier then the Mac trackpad.
The board I used is not too complex. It is the CRAMPS board for 3D printers
with Beaglebone black. It is an open hardware board that anyone can
On 05/07/2015 05:41 AM, Bob Gustafson wrote:
[..]
So, with all that clicking and changing, I was unable to get the Default
view or the OpenGL mode to crash.
Hope this helps.
Bob G
Hi Bob,
Thank you for such extensive testing. I am by no means an OS X expert,
but might this be a
As long as you are not (re-) building on your own you can update whatever you
like without affecting KiCad.
All the dependencies that KiCad uses are contained in the application container
and won’t be changed by any “external” update (as long as you are using the
stock build mechanism).
I did brew update brew upgrade and noticed that gtk was upgraded to
gtk+-2.24.27.yosemite.bottle.tar.gz
Rerunning tests for KiCad-r5645
It seems to have the same behavior.
No trash can in OpenGL.
But the grid icon does toggle the appearance of the faint grid lines in
OpenGL.
Changing
On 05/07/2015 03:35 AM, Maciej Sumiński wrote:
On 05/07/2015 05:41 AM, Bob Gustafson wrote:
[..]
So, with all that clicking and changing, I was unable to get the Default
view or the OpenGL mode to crash.
Hope this helps.
Bob G
Hi Bob,
Thank you for such extensive testing. I am by no means
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10 machine.
In OpenGL mode, it seems to get confused about menus, or something. It
Hi folks,
This is a weird bug, huh? I'll see if I can reproduce. I haven't updated
what I'm running in a few weeks, so we'll see.
Brew stuff shouldn't matter, as it's all supposed to be bundled up in the
download, same with boost versions.
Adam Wolf
On Thu, May 7, 2015 at 7:59 AM, Bob
Hi Andy
I was testing Adam's 5645 Nightly version with the scripting turned on.
I was not able to get it to crash, but I also was not able to find the
trigger for Edit Line Segment Properties dialog box. I was in Edge
Cuts layer. See parallel posting.
Another possibility - go into Mac
I have been testing versions of Adam's nightly that have scripting
turned on. (The DEBUG directory below the regular OSX Nightlies)
The last version I tested was 5640 and it seemed ok.
I'm downloading 5645 now and will try to test what you are seeing.
Bob G
On 05/06/2015 03:03 PM, Maciej
On May 6, 2015, at 1:03 PM, Maciej Sumiński maciej.sumin...@cern.ch wrote:
On 05/06/2015 09:55 PM, Andy Peters wrote: Using Adam’s nightly OS X
builds, most recently BZR 5645, pcbnew is repeatedly crashing. It
happens on both my 10.9 machine and my 10.10 machine. In OpenGL mode, it
seems
On May 6, 2015, at 2:03 PM, Bob Gustafson bob...@rcn.com wrote:
Hi Andy
I was testing Adam's 5645 Nightly version with the scripting turned on. I was
not able to get it to crash, but I also was not able to find the trigger for
Edit Line Segment Properties dialog box. I was in Edge Cuts
On May 6, 2015, at 1:31 PM, Maciej Sumiński maciej.sumin...@cern.ch wrote:
On 05/06/2015 10:23 PM, Andy Peters wrote:
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on
On 05/06/2015 09:55 PM, Andy Peters wrote: Using Adam’s nightly OS X
builds, most recently BZR 5645, pcbnew is repeatedly crashing. It
happens on both my 10.9 machine and my 10.10 machine. In OpenGL mode, it
seems to get confused about menus, or something. It happens if I
right-click to do
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10 machine.
In OpenGL mode, it seems to get confused about menus, or something. It
On 05/06/2015 10:23 PM, Andy Peters wrote:
On May 6, 2015, at 12:55 PM, Andy Peters de...@latke.net wrote:
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is
repeatedly crashing. It happens on both my 10.9 machine and my 10.10
machine. In OpenGL mode, it seems to get
Using Adam’s nightly OS X builds, most recently BZR 5645, pcbnew is repeatedly
crashing. It happens on both my 10.9 machine and my 10.10 machine. In OpenGL
mode, it seems to get confused about menus, or something. It happens if I
right-click to do something. I am not exactly sure what
On 05/06/2015 04:14 PM, Andy Peters wrote:
On May 6, 2015, at 2:03 PM, Bob Gustafson bob...@rcn.com wrote:
Hi Andy
I was testing Adam's 5645 Nightly version with the scripting turned on. I was not able to
get it to crash, but I also was not able to find the trigger for Edit Line Segment
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