[Koha-bugs] [Bug 14611] SMS::Send hangs on malformed mobile #, process_message_queue fails

2015-08-19 Thread bugzilla-daemon
http://bugs.koha-community.org/bugzilla3/show_bug.cgi?id=14611 Jonathan Druart jonathan.dru...@bugs.koha-community.org changed: What|Removed |Added Resolution|---

[Koha-bugs] [Bug 14611] SMS::Send hangs on malformed mobile #, process_message_queue fails

2015-08-04 Thread bugzilla-daemon
http://bugs.koha-community.org/bugzilla3/show_bug.cgi?id=14611 --- Comment #3 from Kyle M Hall kyle.m.h...@gmail.com --- Excellent writeup! It seems to me that checking on the front-end using libphonenumber would be the simplest and most effect change. Of course this doesn't fix bad phone

[Koha-bugs] [Bug 14611] SMS::Send hangs on malformed mobile #, process_message_queue fails

2015-08-04 Thread bugzilla-daemon
http://bugs.koha-community.org/bugzilla3/show_bug.cgi?id=14611 --- Comment #4 from Fred P fred.pie...@smfpl.org --- Kyle - I think the patch you approved for Bug 3186 might cover our situation. I thought I had it installed already, but the timing was such that we did not get it yet. The following

[Koha-bugs] [Bug 14611] SMS::Send hangs on malformed mobile #, process_message_queue fails

2015-07-30 Thread bugzilla-daemon
http://bugs.koha-community.org/bugzilla3/show_bug.cgi?id=14611 Kyle M Hall kyle.m.h...@gmail.com changed: What|Removed |Added CC|

[Koha-bugs] [Bug 14611] SMS::Send hangs on malformed mobile #, process_message_queue fails

2015-07-30 Thread bugzilla-daemon
http://bugs.koha-community.org/bugzilla3/show_bug.cgi?id=14611 --- Comment #2 from Fred P fred.pie...@smfpl.org --- I guess the question boils down to how we prevent human error in the data entry, and the method we select may not be foolproof. It's a bit complicated, but we could regex-verify the

[Koha-bugs] [Bug 14611] SMS::Send hangs on malformed mobile #, process_message_queue fails

2015-07-28 Thread bugzilla-daemon
http://bugs.koha-community.org/bugzilla3/show_bug.cgi?id=14611 Fred P fred.pie...@smfpl.org changed: What|Removed |Added Severity|enhancement |critical