Workaround:
The shader creation problem completely vanishes when importing PyOpenGL
additionally to PyQt. It doesn't even matter if it's imported before or after
PyQt, just before the first shader is created.
When I add:
from OpenGL import GL
the example from my first post works.
Someone from t
Public bug reported:
Since 0.3.2.1 there were substantial improvements to the l10n, a new
snapshot or upstream release would be lovely:
http://quickgit.kde.org/?p=lightdm.git&a=commitdiff&h=961247ad8455476ae9817362aebb3eb002e9b006&hp=15ea367de98cc783e24e63e4bc46daa80144f981
** Affects: lightdm-k
Done
You should email devel-permissions and ask for PPU for this and any
other packages you maintain
** Changed in: libgpod (Ubuntu)
Status: Confirmed => Fix Committed
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