This creates new 'thread_fp_state' and 'thread_vr_state' structures
to store FP/VSX state (including FPSCR) and Altivec/VSX state
(including VSCR), and uses them in the thread_struct. In the
thread_fp_state, the FPRs and VSRs are represented as u64 rather
than double, since we rarely perform float
On 10.09.2013, at 05:20, Paul Mackerras wrote:
> This creates new 'thread_fp_state' and 'thread_vr_state' structures
> to store FP/VSX state (including FPSCR) and Altivec/VSX state
> (including VSCR), and uses them in the thread_struct. In the
> thread_fp_state, the FPRs and VSRs are represented
On Tue, Sep 10, 2013 at 12:07:46PM -0500, Alexander Graf wrote:
>
> On 10.09.2013, at 05:20, Paul Mackerras wrote:
> > @@ -897,7 +897,7 @@ int fix_alignment(struct pt_regs *regs)
> > return -EFAULT;
> > }
> > } else if (flags & F) {
> > - data.