Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-07 Thread Thomas Fjellstrom
On Tue November 3 2009, Avi Kivity wrote: On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or video more 2d accel ?) commands too ? I can't imagine the cirrus or stdvga driver be able to do that

Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-05 Thread Jamie Lokier
Avi Kivity wrote: On 11/03/2009 12:09 AM, Alexander Graf wrote: When we want to create a full VirtIO based machine, we're still missing graphics output. Fortunately, Linux provides us with most of the frameworks to render text and everything, we only need to implement a transport. So this

Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-05 Thread Anthony Liguori
Jamie Lokier wrote: Avi Kivity wrote: On 11/03/2009 12:09 AM, Alexander Graf wrote: When we want to create a full VirtIO based machine, we're still missing graphics output. Fortunately, Linux provides us with most of the frameworks to render text and everything, we only need to

Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-04 Thread Vincent Hanquez
On Tue, Nov 03, 2009 at 11:38:18AM +0200, Avi Kivity wrote: On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or video more 2d accel ?) commands too ? I can't imagine the cirrus or stdvga driver be

Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-04 Thread Anthony Liguori
Vincent Hanquez wrote: On Tue, Nov 03, 2009 at 11:38:18AM +0200, Avi Kivity wrote: On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or video more 2d accel ?) commands too ? I can't imagine

Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-03 Thread Avi Kivity
On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or video more 2d accel ?) commands too ? I can't imagine the cirrus or stdvga driver be able to do that ever ;) cirrus has pretty good 2d

Re: [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-03 Thread Vincent Hanquez
On Tue, Nov 03, 2009 at 07:39:34AM +0100, Alexander Graf wrote: On 03.11.2009, at 07:34, Avi Kivity wrote: On 11/03/2009 08:27 AM, Alexander Graf wrote: How does it work today? You boot into a TERM=dumb line based emulation on 3270 (worst thing haunting people's nightmares ever), trying

Re: [Linux-fbdev-devel] [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-03 Thread Ondrej Zajicek
On Tue, Nov 03, 2009 at 11:38:18AM +0200, Avi Kivity wrote: On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or video more 2d accel ?) commands too ? I can't imagine the cirrus or stdvga driver be

Re: [Linux-fbdev-devel] [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-03 Thread Avi Kivity
On 11/03/2009 05:29 PM, Ondrej Zajicek wrote: On Tue, Nov 03, 2009 at 11:38:18AM +0200, Avi Kivity wrote: On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or video more 2d accel ?)

Re: [Linux-fbdev-devel] [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-03 Thread Ondrej Zajicek
On Tue, Nov 03, 2009 at 06:05:13PM +0200, Avi Kivity wrote: cirrus has pretty good 2d acceleration. 3D is a mega-project though. Cirrus has no blending/compositing hardware support. Paravirtualized graphics can easily support full XRender-style 2D acceleration. What do that entail?

Re: [Linux-fbdev-devel] [Qemu-devel] Re: [PATCH] Add VirtIO Frame Buffer Support

2009-11-03 Thread Paolo Bonzini
On 11/03/2009 05:05 PM, Avi Kivity wrote: On 11/03/2009 05:29 PM, Ondrej Zajicek wrote: On Tue, Nov 03, 2009 at 11:38:18AM +0200, Avi Kivity wrote: On 11/03/2009 01:25 PM, Vincent Hanquez wrote: not sure if i'm missing the point here, but couldn't it be hypothetically extended to stuff 3d (or