Re: [LARTC] wondershaper htb + multiple ports

2004-02-08 Thread Corey Hickey
mark ryan wrote: If i use the following tc command, where do i set the speed limit for the outbound ftp traffic? Mark On Sun, 2004-02-08 at 02:35, Corey Hickey wrote: mark ryan wrote: Is there a way to apply wondershaper w/ htb to a port range? I have a ftp server on port 65432 and

[LARTC] wondershaper + htb limiting ftp sends

2004-02-08 Thread mark ryan
This is still not working correctly. Wondershaper + htb by itself limits everything to the speed specified in the config. I only want to limit my ftp upload speed. I tried the suggestion below, but either I am not doing it right or it doesnt work correctly. I only want to limit ports

[LARTC] wondershaper htb + multiple ports

2004-02-07 Thread mark ryan
Is there a way to apply wondershaper w/ htb to a port range? I have a ftp server on port 65432 and passive ports 5-6. Is there a way to set a range? or do they have to be individually listed? The following doesnt seem to work: # low priority source ports NOPRIOPORTSRC=65432,

[LARTC] wondershaper htb

2004-02-03 Thread Mark Ryan
I got wshaper.htb working.however I have 1 question. How can i limit just ftp server traffic? I have ftp server on port 21 with passive ports of 5-6. I currently have wondershaper with htb working on my routerbut im afraid that it is also affecting all of my send trafficnot

Re: [LARTC] wondershaper htb P2P downloads

2003-05-28 Thread Stef Coene
On Wednesday 28 May 2003 04:07, Paul Suela wrote: Sir, Thanks for the wondershaper utility! It has improved the response time for my ssh connections to my home server whenever i need to access it from the Internet. However, is there a way to setup a bandwidth, say 10kbits/sec (i only have

Re: [LARTC] wondershaper htb P2P downloads

2003-05-28 Thread S. Mohan
Believe L7 filtering matches kaaza. http://l7.sourceforge.net. Mohan On Wednesday 28 May 2003 04:07, Paul Suela wrote: Sir, Thanks for the wondershaper utility! It has improved the response time for my ssh connections to my home server whenever i need to access it from the Internet.

Re: [LARTC] wondershaper + htb prio + qdisc prio

2002-12-31 Thread sufcrusher
] wondershaper + htb prio + qdisc prio On Mon, 30 Dec 2002 22:22:28 +0100, Tornado [EMAIL PROTECTED] said: this is what i try, beacouse i dont realy play the game, i generate trafic to saturate the link, and ping from shell from an externat host In which case, you should check if your

Re: [LARTC] wondershaper + htb prio + qdisc prio

2002-12-30 Thread Tornado
Hey there, hello, a friend of mine have this configuration: 10 x PC -- router/linux/rh8 -- ADSL Modem -- ISP let's say that the bandwidth is: 5M and 800K he does dc++ and counter-strike, so let's say the UP is full, and the ping from the counter server is 300ms, the server cut the

Re: [LARTC] wondershaper + htb prio + qdisc prio

2002-12-30 Thread Tornado
Is it the ICMP ping (generated by the 'ping' tool), or do you mean when you play Counter-Strike, and you look at the players tab, that shows you're lagged with 300ms? by ping i meen the real ping program with icmp, i see that i could not specify counterstrike to don't create

Re: [LARTC] wondershaper + htb prio + qdisc prio

2002-12-30 Thread Ciprian Niculescu
On Mon, 30 Dec 2002 22:22:28 +0100, Tornado [EMAIL PROTECTED] said: this is what i try, beacouse i dont realy play the game, i generate trafic to saturate the link, and ping from shell from an externat host In which case, you should check if your downstream is not chocking. Even if you

Re: [LARTC] wondershaper + htb prio + qdisc prio

2002-12-29 Thread AHM
Hi,BRBRI think that imcp is not the solution. I've tested with mohaa and that game uses an own sort of ping on a udp port (so via tcp and not imcp)BRBRMaby u should check if counterstrike does that too.BRBRRegards,BRAndreBRBRBRgt; hello,BRgt; BRgt; a friend of mine have this configuration:BRgt;

Re: [LARTC] wondershaper + htb prio + qdisc prio

2002-12-29 Thread Andre Meij
Hi,(Sorry for the repost last post was screwed up by my emailclient)I think that imcp is not the solution. I've tested with mohaa and that game uses an own sort of ping on a udp port (so via tcp and not imcp)Maby u should check if counterstrike does that too.Regards,Andre hello, a friend of mine