Re: multiple images

2004-03-08 Thread LuisM
Hi Ben the picture ring is perfect, but the idea I had in the beginning based on your example, to change the whole screen at the same time is not feasible. I need to have also controls on the Screen. the question is how can I take the frame( the sunken frame around it) out of the picture ring to

Re: multiple images

2004-03-08 Thread Greg McKaskle
I need to have also controls on the Screen. the question is how can I take the frame( the sunken frame around it) out of the picture ring to make it blend with the rest of the screen? if I can achieve this I can just put a pic. ring for each of the valves and switchs independent of each

Re: multiple images

2004-03-08 Thread LuisM
Hi greg I am not able to make the border transparent, I tryed what you and Ben said and I can not change it... am I missing something? regards Luis

Re: multiple images

2004-03-08 Thread Ben
The Picture Ring comes in two flavors. 6i and classic. The 6i version has shading. THe clasic does not, and its border can be colored transparent. It can be found under the Classic Controls Pallete. Ben

Re: multiple images

2004-03-08 Thread LuisM
thanks Ben that was what I needed regards Luis

Re: multiple images

2004-03-08 Thread Greg McKaskle
6i and classic. The 6i version has shading. THe clasic does not, and its border can be colored transparent. It can be found under the Classic Controls Pallete. It is easier to color the border of the classic control transparent, but just to be clear, it is possible to color the 3D one

Re: multiple images

2004-03-07 Thread LuisM
Hi Dr Berns I tryed to work withthe picture VIs but the help on them is not the best... They seem to be the ideal solution for my problem can you direct me to some example code ? thanks for your help. regards Luis

Re: multiple images

2004-03-07 Thread Ben
HI LuisM, Go with George's suggestion. The techniques outlined by George Zou were used in the demo I posted here http://exchange.ni.com/servlet/ProcessRequest?RHIVEID=101RPAGEID=137HOID=506500050014570100HTHREAD=87828UCATEGORY_0=_49_%24_6_UCATEGORY_S=0 In that example I used about

Re: multiple images

2004-03-07 Thread LuisM
I Ben the extension of this file is .llb, is this a valid LabView extension ? I will try this method and see if I can get it going. my approach to this was to build a main VI with the main schematic drawing of the system and then use sub VIs to just change the valves and switchs but the idea of

Re: multiple images

2004-03-07 Thread Ben
A .llb is a library for LV. I usualy avoid /llb's but that example was intended for demonstrating dynamic instanciation of VI's. That meant I had to make sure all the support file where present to work correctly. The .llb was just a convienent way of solving the problem when I posted the example.

Re: multiple images

2004-03-06 Thread Dr.Berns
Hello Luis: Have you tried working on Picture Control VIs? Since custom controls can really just give you a two state output better or flexible toolkits are what you need to fulfill your requirement of animated multisequence action. Another approach is to shoot your valve in sequence using an

Re: multiple images

2004-03-06 Thread zou
You can use a pict ring indicator. It's on ring/enum palette. Put a pict ring control on your front panel, then from menu bar, select Edit - import picture from file, to import your image. Right click on the pict ring, select import picture. Repeat 6 times. Then change control to indictor.