On Mon, Jul 21, 2008 at 12:38 AM, Marc Santhoff <[EMAIL PROTECTED]> wrote:
> I have a program written using fpc only that I'd like to import into a
> lazarus project. How can this be done the easiest way?
Simply load Lazarus with a blank Lazarus project. Then open the main
unit (program) of your f
> > Just add LCLType,LCLIntf,LCLProc to your uses clause.
> Already do without luck.
Well of course some work will remain for you!
> Are you sure the windows unit mut be used in linux development???
No.
Cheers,
Tobias
http://www.superflexible.com
_
Eh the website is down/slow a lot for me. But yeah randomly felt like
visiting yesterday and couldn't. They need a new host =)
On Sun, Jul 20, 2008 at 6:06 PM, Felipe Monteiro de Carvalho <
[EMAIL PROTECTED]> wrote:
> The same here.
>
> --
> Felipe Monteiro de Carvalho
> _
The same here.
--
Felipe Monteiro de Carvalho
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Tobias Giesen escribió:
> Hi,
>
> you will find many Windows equivalent functions in the LCLIntf unit.
>
> Just add LCLType,LCLIntf,LCLProc to your uses clause.
>
>
Already do without luck.
> There's also a Windows unit but it should only be used when necessary
> I think.
>
>
Are you sure the
I haven't been able to bring it up for the past couple of days.
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Hi,
you will find many Windows equivalent functions in the LCLIntf unit.
Just add LCLType,LCLIntf,LCLProc to your uses clause.
There's also a Windows unit but it should only be used when necessary
I think.
Cheers,
Tobias
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Laz
Hi,
I have a program written using fpc only that I'd like to import into a
lazarus project. How can this be done the easiest way?
(I did it this time by making a new "custom program"-type project and
copying the source of the main source over)
And what is the difference between "custom program"
Hi,
Im trying to migrate a high integrated to windows delphi librayr to
lazarus.
The library calls to many windows api functions for graphics. Theres
any reference of equivalence between that functions in windows api and
the part side of lazarus for linux?
Examples:
Windows.ExtTextOutW(Can
In Synedit's PaintLines is a functioin called AddHighlightToken.
At one point it copies the current token to the end of the TokenAccu. At
this point a remark can be found:
// Don't use AppendStr because it's more expensive.
Instead of using AppendStr, it implements a plain "for i := 0 to ...
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