Please, forget about this. I was using a header for a different version
of the dll.
--
Leonardo M. Ramé
http://leonardorame.blogspot.com
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.freepascal.org/mailman/list
Graeme Geldenhuys wrote:
As far as I understand the code formatter included with Lazarus is the
Jedi Code Formatter. Does anybody know if it supports formatting only a
selection (eg: the body of a method) - or does it always require whole
unit formatting?
As far as I could see in the source the J
Hi,
I am working on a specefic GUI that need to be too fast and for this I
have fpGUI or mse but in this project I need fast image and resizing and
as I tested the fastest way for this kind of jobs OpenGL is the best so
I made a project on it and everything is great and much much fast! So I
want t
On 11/30/2015 11:35 AM, Aradeonas wrote:
I am working on a specefic GUI that need to be too fast
Why do you think there is anything faster than the standard GUI ?
Of course there are very special circumstances that would allow for some
other GUI system to be faster.
- It could be a very r
> Why do you think there is anything faster than the standard GUI ?
I need controls that has animations and images that need to be fast
in painting. I checked everything I know, the best result for
graphical function is BGRABitmap but it is slow for high resolution
painting so the best result I can
On 11/30/2015 12:26 PM, Aradeonas wrote:
I need controls that has animations and images that need to be fast
in painting.
I checked everything I know, the best result for graphical function is
BGRABitmap but it is slow for high resolution painting so the best
result I can get is with OpenGL and
> The normal GUI functions do use the hardware acceleration as they
> should. so no chance for a great improvement here.
Where can I read more about this?
So according to what you say problem may be using one handle per control
so resizing will make flickering. Is there anyway to disable this like
On 11/30/2015 12:58 PM, Aradeonas wrote:
Where can I read more about this?
The LCL uses the Windows API or a Linux Widget Set API, and both are
highly optimized to use the hardware Graphic processor for all provided
functions (such as rendering Text and standard objects).
If you need advance
On Monday 30 November 2015 11:35:08 Aradeonas wrote:
> Hi,
>
> I am working on a specefic GUI that need to be too fast and for this I
> have fpGUI or mse but in this project I need fast image and resizing and
> as I tested the fastest way for this kind of jobs OpenGL is the best so
> I made a proje
On Mon, 30 Nov 2015 02:35:08 -0800
Aradeonas wrote:
> If there isnt I can try to make simple one but I want to ask is it sane?
> Regards, Ara
Yes it is.
Looking forward to it.
R.
P.S.: Don't give too much on Michaels theorizing.
--
___
Lazarus mailin
On Mon, 30 Nov 2015 13:12:33 +0100
Michael Schnell wrote:
> If you need advanced high speed graphical Features
> ... or - less "basic" - Flash)
Made my day.
R.
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.fre
On 30.11.2015 12:39, Michael Schnell wrote:
bu7t the result is excellent.
I don't have Flash player installed. IMO it's bad practice to force your
users to install any third-party software.
Ondrej
--
___
Lazarus mailing list
Lazarus@lists.lazarus.
Thanks Michael,Martin,Reimar and Ondrej. As you said martin it is not
easy to use but give you very good performance.I tested it with
BGRABitmap OpenGL and it can be very good. But it can have many problems
like making text box or memo or whatever. I know there are GUI
components with OpenGL even w
On Mon, 30 Nov 2015 13:34:41 +0100
Martin Schreiber wrote:
> OpenGL is not well-suited to
> support 2D GUIs IMO.
Depends a lot on what kind of GUI you need.
Blenders GUI for example gains a lot IMHO by being implemented in OpenGL but
users of blender are also more likely to have good graphics c
On 11/30/2015 01:35 PM, Reimar Grabowski wrote:
P.S.: Don't give too much on Michaels theorizing. --
Ara did not state what exactly the problem is he is facing.
And it is not theory that with modern systems multiple CPUs are common
and most "GUI" libraries don't support multiple threads.
If
On Monday 30 November 2015 13:51:38 Aradeonas wrote:
> Martin is mse support transparent text box or these
> component with OpenGL?
In the experimental MSEgui OpenGL backend? Yes, transparent text is supported.
But it is experimental and the performance is not very good.
> As I remember you said
On 11/30/2015 01:39 PM, Ondrej Pokorny wrote:
I don't have Flash player installed. IMO it's bad practice to force
your users to install any third-party software.
But Open GL ?!?!?!
-Michael
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepasc
> That's true but something like 2.0 or 3.2 can most likely nowadays be
> reasonably targeted. If you go 1.2 it should work everywhere.
On phones you can offen use the current version as people upgrade their
phones often. Often more problematic are different driver versions and
their bugs. If you w
On Mon, 30 Nov 2015 13:58:24 +0100
Michael Schnell wrote:
> On 11/30/2015 01:35 PM, Reimar Grabowski wrote:
> Ara did not state what exactly the problem is he is facing.
None at all.
He had used OpenGL to do the GUI for a project (as he had found by testing that
this was the fastest solution).
N
> He had used OpenGL to do the GUI for a project (as he had found by
> testing that this was the fastest solution).
Exactly. I dont know why but I am fascinated about fast GUIs. I am not
a professional game developer but for my projects sometimes I need
animations and image processing and Im tired
On 11/30/2015 02:17 PM, Reimar Grabowski wrote:
No need for your well known "multithreading chatter".
Just trying to help...
-Michael
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.freepascal.org/mailman/listinf
> Just trying to help...
Thank you very much Michael and I want to know more about this
system.Maybe It not used in this case but be used for my current UI
system or next one.
Regards, Ara
--
http://www.fastmail.com - A fast, anti-spam email service.
--
On Mon, 30 Nov 2015 05:13:24 -0800
Aradeonas wrote:
> But as I read about this a problem is for example in Android phones
> their support OpenGl ES and taht is diffent to OpenGL like does have
> glBegin glEnd and it can be kind of problem? It seems you have
> experience about this?What you think?
> First of, everything concerning glBegin and friends is ancient stuff,
> don't touch them.
Don't touch glMatrix* or anything like that, too. Do it on your own
(even in JS if you use WebGL). In short: Do the matrix math on the CPU,
use the most optimal vertex submission mechanism supported by the
t
On 2015-11-30 10:35, Aradeonas wrote:
> If there isnt I can try to make simple one but I want to ask is it sane?
Don't kid yourselfmaking a functional GUI toolkit is no simple or
quick task. Martin and I would know. :-)
It seems what you are after is FireMonkey. Maybe purchase a copy of
Delph
On 2015-11-30 12:34, Martin Schreiber wrote:
> OpenGL is not well-suited to
> support 2D GUIs IMO. Because of the many different versions and
> implementations, all with different extensions, limitations and bugs, working
> with OpenGL is a difficult task.
+1
Somebody previously tried to make a
On 11/30/2015 02:33 PM, Aradeonas wrote:
Thank you very much Michael and I want to know more about this
system.Maybe It not used in this case but be used for my current UI
system or next one.
In fact there is no "system", just some obvious consideration.
As I stated we used Flash to create ma
Thanks Graeme. Im not going to make GUI toolkit,Just controls that I
need.fpGUI and mse are full and functional kits but I want a simple and
with special target very fast GUI.
Regards, Ara
--
http://www.fastmail.com - The way an email service should be
--
__
> Obviously, if you want non standard speed, you need to consider non
standard complexity.
Yes I think like this.As I guess your products are not for end user
client so you could use flash without any problem and in my case I want
it for some special case and clients so making an special GUI on Op
On Mon, 30 Nov 2015 06:06:13 -0800
Aradeonas wrote:
> Very interesting point about OpenGL and Vulkan.Thanks. By the way do you
> know any implementation of OpenGL or Vulkan for GUI in pascal for my
> recent research?
Unfortunately not.
R.
--
___
Lazar
On 11/30/2015 03:27 PM, Aradeonas wrote:
Obviously, if you want non standard speed, you need to consider non
standard complexity.
Yes I think like this.As I guess your products are not for end user
client so you could use flash without any problem
In fact they are for end users, but th
Is this something that can be of use for you ?
http://tulip-ui.azurewebsites.net/
CodeTyphon has some GUI (HUD) OpenGL example !
Example Projects, AsphyreSphinx, BasicGUI.--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.laza
Did you know you can configure Lazarus with customized dynamic help?
Here is a short article plus video demonstration on this subject:
http://www.getlazarus.org/articles/documentation/
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
htt
Is anyone real familiar with Macintosh? I am trying to create a alternate
installer using homebrew instead of macports, but I am having a real pain
getting homebrew installed. There is some conflict with the PIM certificate
I cannot resolve (even after googling around a lot).
Here is what's happen
Oh, I should mention I'm running OSX Mavericks and want to stay on it.
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
Thanks for the point. Its good to add this to GetLazarus NightlyBuild.
Regards, Ara
--
http://www.fastmail.com - IMAP accessible web-mail
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.freepascal.org/mailman/lis
Am Monday 30 November 2015 17:10:49 schrieb Alfred:
> Is this something that can be of use for you ?
> http://tulip-ui.azurewebsites.net/
>
> CodeTyphon has some GUI (HUD) OpenGL example !
> Example Projects, AsphyreSphinx, BasicGUI.
AsphyreSphinx is now Pascal eXtended Library.
The Author left Emb
On 29.11.2015 20:25, Juha Manninen wrote:
I implemented TCustomMemo.ScrollBy together with fixing issue:
http://bugs.freepascal.org/view.php?id=29067
See my comment there.
Now I need help to test the changes, especially the widgetsets I could
not test myself.
Windows experts, is my solution f
Am Monday 30 November 2015 17:10:49 schrieb Alfred:
> Is this something that can be of use for you ?
> http://tulip-ui.azurewebsites.net/
>
> CodeTyphon has some GUI (HUD) OpenGL example !
> Example Projects, AsphyreSphinx, BasicGUI.
AsphyreSphinx is now Pascal eXtended Library.
The Author left Em
Hello to all,
Although I have been reading this mailing list for
years,
I have not been doing much else in this area. Started with standard
Pascal on an elderly mainframe about 30 years ago. Was introduced
to Borland's Turbo version, then wrote databases for a range of
subjec
40 matches
Mail list logo