Hi,
Apologies in advance for this off topic message.
I am looking for a demo in Pascal / Delphi / Lazarus (* preferred) of
generating a 2D maze and letting the user walk through the maze in simple 3D
graphics with lines (e.g. not ASCII) but using graphics. For example, looking
down a corridor i
2011/5/7 Peter Williams :
> Does anyone here have any code that does this? Maybe you have written a demo
> like this in the past, or know of one.
There are many game developer books covering this topic. There are
even Pascal implementation of Wolfenstein 3D and Doom 3D. Just google
a bit and you s
2011/5/7 Peter Williams :
> Hi,
> Apologies in advance for this off topic message.
> I am looking for a demo in Pascal / Delphi / Lazarus (* preferred) of
> generating a 2D maze and letting the user walk through the maze in simple 3D
> graphics with lines (e.g. not ASCII) but using graphics. For ex
Il 07/05/2011 02:33, Peter Williams ha scritto:
> I am looking for a demo in Pascal / Delphi / Lazarus (* preferred) of
> generating a 2D maze and letting the user walk through the maze in
> simple 3D graphics with lines (e.g. not ASCII) but using graphics. For
> example, looking down a corridor it
Hi,
> Date: Sat, 7 May 2011 12:20:40 +0200
> From: nottu...@quipo.it
> To: lazarus@lists.lazarus.freepascal.org
> Subject: Re: [Lazarus] OT : Wanted demo to generate and walk through a 2D in
> 3D simple graphics.
>
> Il 07/05/2011 02:33, Peter Williams ha scritto:
> &
On 7/5/2011 3:33 πμ, Peter Williams wrote:
Hi,
Hi
I am looking for a demo in Pascal / Delphi / Lazarus (* preferred) of
generating a 2D maze and letting the user walk through the maze in
simple 3D graphics with lines (e.g. not ASCII) but using graphics. For
example, looking down a corridor it
Hi Kostas,
On Wed, May 11, 2011 at 9:53 PM, Kostas Michalopoulos
wrote:
> On 7/5/2011 3:33 πμ, Peter Williams wrote:
>>
>> Hi,
>
> Hi
>
>> I am looking for a demo in Pascal / Delphi / Lazarus (* preferred) of
>> generating a 2D maze and letting the user walk through the maze in
>> simple 3D graph
2011/5/11 Peter Williams :
> It is NOT a Doom like game
> where you go around shooting monsters, but a text game where you enter
> commands with the keyboard.
Ha, good old MUD (multi-user dungeon) games... Oh much much time I
have waisted playing those at the place of my studies. :-) We never
had
2011/5/7 Peter Williams :
> Hi,
> Apologies in advance for this off topic message.
> I am looking for a demo in Pascal / Delphi / Lazarus (* preferred) of
> generating a 2D maze and letting the user walk through the maze in simple 3D
> graphics with lines (e.g. not ASCII) but using graphics. For ex
2011/5/12 Kjow :
> Otherwise it is
> multiplatform (Windows [32/64], Linux [32/64], MacOSX).
I forgot a thing, you can rotate the view by clicking in 3D view and
moving mouse. If you click with both mouse buttons simultaneusly
(left-right) and move the mouse up and down you can zoom in/out (you
c
Hi,
On Thu, May 12, 2011 at 6:46 PM, Kjow wrote:
> 2011/5/12 Kjow :
>> Otherwise it is
>> multiplatform (Windows [32/64], Linux [32/64], MacOSX).
>
>
> I forgot a thing, you can rotate the view by clicking in 3D view and
> moving mouse. If you click with both mouse buttons simultaneusly
> (left-r
2011/5/12 Peter Williams :
> That's exactly what I need. Would you mind please archiving it and
> uploading it to http://hotfile.com -- file sharing website.
>
> Also, what changes would need to be made to allow the user to user the
> arrow cursor keys to move forward and backwards (up and down arr
Hi Kjow,
On Fri, May 13, 2011 at 5:58 PM, Kjow wrote:
> 2011/5/12 Peter Williams :
>> That's exactly what I need. Would you mind please archiving it and
>> uploading it to http://hotfile.com -- file sharing website.
>>
>> Also, what changes would need to be made to allow the user to user the
>> a
2011/5/13 Peter Williams :
> Thank you for your hard work and the source code.
Don't worry :)
It isn't so hard :)
> I used the above command and got GLScene...
>
> U GLScene
> Checked out revision 5713.
> I don't see how to obtain r5699. Perhaps those issues are now fixed?
Well, it seems to
Hi Kjow,
On Sat, May 14, 2011 at 4:04 AM, Kjow wrote:
> 2011/5/13 Peter Williams :
>> Thank you for your hard work and the source code.
>
> Don't worry :)
> It isn't so hard :)
>
>> I used the above command and got GLScene...
>>
>> U GLScene
>> Checked out revision 5713.
>
>> I don't see how t
Hi Kjow,
On Sat, May 14, 2011 at 4:04 AM, Kjow wrote:
> 2011/5/13 Peter Williams :
>> Thank you for your hard work and the source code.
>
> Don't worry :)
> It isn't so hard :)
I notice that you're on gmail... although your email address uses
antispam measures. If you'd like to use gmail to chat
2011/5/14 Peter Williams :
> The other issue with your program (and this is really not a problem
> except that I want to extend your code) is that I want to use my own
> maze generating code which creates a maze with 10 directions... all
> compass points plus up and down. The problem is that I need
Hi Kjow,
On Sun, May 15, 2011 at 8:20 AM, Kjow wrote:
> 2011/5/14 Peter Williams :
>> The other issue with your program (and this is really not a problem
>> except that I want to extend your code) is that I want to use my own
>> maze generating code which creates a maze with 10 directions... all
On 15 May 2011 05:49, Peter Williams wrote:
> I don't understand your meaning for the progressbar. Stairs up or down
> should be drawn in place of walls. That is how up or down exits should
> be shown.
Well just a thought...instead of you wanting everybody else to
implement YOUR software, maybe yo
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