What about SDL ?
AFAIK, same can use Open GL (and other) graphical backends.
-Michael
--
___
Lazarus mailing list
Lazarus@lists.lazarus.freepascal.org
http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
On 2013-05-14 07:50, Michael Schnell wrote:
AFAIK, same can use Open GL (and other) graphical backends.
+1
SDL has excellent cross-platform support, and can use multiple low level
graphical backends to suite each platform. It is under active
development, and was/is used in many game
On Tue, 14 May 2013 10:32:23 +0100
Graeme Geldenhuys gra...@geldenhuys.co.uk wrote:
On 2013-05-14 07:50, Michael Schnell wrote:
AFAIK, same can use Open GL (and other) graphical backends.
+1
SDL has excellent cross-platform support, and can use multiple low level
graphical backends
On 2013-05-14 15:19, Reimar Grabowski wrote:
But you still have to learn pure, low level OpenGL to use it.
Ah, you seem to be right. SDL has its own cross-platform 2D API, but for
the OpenGL backend the calls are the OpenGL API.
Regards,
- Graeme -
--
fpGUI Toolkit - a cross-platform GUI
Mattias Gaertner wrote:
On Fri, 10 May 2013 11:47:54 +0300
Tommi Pramitommi.pr...@gmail.com wrote:
Hello,
Is there any abstraction of OpenGL for Lazarus/FPC. I am not that
interested on learning OpenGL at low level, but rather use what it can
provide, a bit higher level?
Similar to GlScene
Hello,
Is there any abstraction of OpenGL for Lazarus/FPC. I am not that
interested on learning OpenGL at low level, but rather use what it can
provide, a bit higher level?
Similar to GlScene... (Or is there Port of GlScene for Lazarus(FPC)...
)
-Tee
On Fri, 10 May 2013 11:47:54 +0300
Tommi Prami tommi.pr...@gmail.com wrote:
Hello,
Is there any abstraction of OpenGL for Lazarus/FPC. I am not that
interested on learning OpenGL at low level, but rather use what it can
provide, a bit higher level?
Similar to GlScene