> glCreateShader is initialized by Load_GL_version_2_0 (also,
> higher Load_GL_version_x_x call Load_GL_version_2_0).
>
> Ludo: Are you sure you have OpenGL 2.1? Some OpenGL
> implementations unfortunately lie, claiming in
> glGetString(GL_VERSION) that they support higher version than
> in re
Ludo Brands write:
> The all or nothing approach in Load_GL_version_X_Y (all functions are
> present or fail) is simple but has its disadvantages when working with third
> party libraries. Fe Synapse uses a more elaborate method of loading
> functions at runtime. It defines for every function a wra