On Wed, 23 Sep 2009 19:46:19 +0200, Marco van de Voort wrote about Re:
[Lazarus] exists card game library?:
On Wed, Sep 23, 2009 at 04:53:30PM +0100, David W Noon wrote:
To do this, I used the GMP (Gnu Multiple Precision) library. Since I
do not [yet] have any Pascal bindings
waldo kitty wrote:
i'm working on converting a TP6 card game application to FPC (to start
with) and then to Lazarus for the graphical side... what i'm looking
for, so as to not try to recreate the wheel, is a card object such
that i can create X decks of objects of 52 items with Y shuffle(s)
On Mon, 21 Sep 2009 23:15:44 -0400, waldo kitty wrote about [Lazarus]
exists card game library?:
i'm working on converting a TP6 card game application to FPC (to
start with) and then to Lazarus for the graphical side... what i'm
looking for, so as to not try to recreate the wheel, is a card
On Wed, Sep 23, 2009 at 04:53:30PM +0100, David W Noon wrote:
To do this, I used the GMP (Gnu Multiple Precision) library. Since I
do not [yet] have any Pascal bindings for this library, my test code
is written in C. However, there are some arbitrary precision packages
in the contributions
Marco van de Voort wrote:
On Wed, Sep 23, 2009 at 04:53:30PM +0100, David W Noon wrote:
To do this, I used the GMP (Gnu Multiple Precision) library. Since I
do not [yet] have any Pascal bindings for this library, my test code
is written in C. However, there are some arbitrary precision
i'm working on converting a TP6 card game application to FPC (to start with)
and then to Lazarus for the graphical side... what i'm looking for, so as to not
try to recreate the wheel, is a card object such that i can create X decks
of objects of 52 items with Y shuffle(s) of those X decks