Re: [Lazarus] exists card game library?

2009-09-30 Thread David W Noon
On Wed, 23 Sep 2009 19:46:19 +0200, Marco van de Voort wrote about Re: [Lazarus] exists card game library?: On Wed, Sep 23, 2009 at 04:53:30PM +0100, David W Noon wrote: To do this, I used the GMP (Gnu Multiple Precision) library. Since I do not [yet] have any Pascal bindings

Re: [Lazarus] exists card game library?

2009-09-24 Thread Lee Jenkins
waldo kitty wrote: i'm working on converting a TP6 card game application to FPC (to start with) and then to Lazarus for the graphical side... what i'm looking for, so as to not try to recreate the wheel, is a card object such that i can create X decks of objects of 52 items with Y shuffle(s)

Re: [Lazarus] exists card game library?

2009-09-23 Thread David W Noon
On Mon, 21 Sep 2009 23:15:44 -0400, waldo kitty wrote about [Lazarus] exists card game library?: i'm working on converting a TP6 card game application to FPC (to start with) and then to Lazarus for the graphical side... what i'm looking for, so as to not try to recreate the wheel, is a card

Re: [Lazarus] exists card game library?

2009-09-23 Thread Marco van de Voort
On Wed, Sep 23, 2009 at 04:53:30PM +0100, David W Noon wrote: To do this, I used the GMP (Gnu Multiple Precision) library. Since I do not [yet] have any Pascal bindings for this library, my test code is written in C. However, there are some arbitrary precision packages in the contributions

Re: [Lazarus] exists card game library?

2009-09-23 Thread waldo kitty
Marco van de Voort wrote: On Wed, Sep 23, 2009 at 04:53:30PM +0100, David W Noon wrote: To do this, I used the GMP (Gnu Multiple Precision) library. Since I do not [yet] have any Pascal bindings for this library, my test code is written in C. However, there are some arbitrary precision

[Lazarus] exists card game library?

2009-09-21 Thread waldo kitty
i'm working on converting a TP6 card game application to FPC (to start with) and then to Lazarus for the graphical side... what i'm looking for, so as to not try to recreate the wheel, is a card object such that i can create X decks of objects of 52 items with Y shuffle(s) of those X decks