On Thu, 20 Apr 2017 17:24:19 -0500
"Edward K. Ream" wrote:
> On Thu, Apr 20, 2017 at 11:31 AM, Kent Tenney
> wrote:
>
> > possibly logging would help?
> > https://pypi.python.org/pypi/devpy
> >
>
> I doubt it. The solution, imo, is to use pudb (linux) or winpdb
> (windows). I got sidetracked
On Wed, Apr 19, 2017 at 12:27 PM, Mike Hodson wrote:
> I'm going to be probably the first to recommend something other than
> ubuntu: Sabayon.
>
Thanks. I'll take a look at it. Maybe even at the sprint.
Edward
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On Thu, Apr 20, 2017 at 11:31 AM, Kent Tenney wrote:
> possibly logging would help?
> https://pypi.python.org/pypi/devpy
>
I doubt it. The solution, imo, is to use pudb (linux) or winpdb (windows).
I got sidetracked with other issues. I'll attempt one or the other working
now...
Edward
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Y
On Thu, Apr 20, 2017 at 3:17 PM, john lunzer wrote:
> What is the value in running the "linux version" of Leo in windows with
> emulated X11 server?
>
> An easy way to get going on Windows is by installing anaconda. It will
> install everything you need to run Leo from the anaconda command prompt
What is the value in running the "linux version" of Leo in windows with
emulated X11 server?
An easy way to get going on Windows is by installing anaconda. It will
install everything you need to run Leo from the anaconda command prompt. If
you're worried about how bloaty anaconda is you can ins
Okay, the title was click bait. :-)
Running Leo on Windows has been frustratingly inefficient. For some reason,
I keep breaking things, fixing things, and then breaking them again. I just
got fed up. So this is what I am currently trying:
Installed bash on Windows 10 Creators update[1]. --> Ins
possibly logging would help?
https://pypi.python.org/pypi/devpy
provides logging with one line of code, maybe the useful message gets
logged before the terminal is lost ...
On Thu, Apr 20, 2017 at 10:38 AM, Edward K. Ream
wrote:
> On Thu, Apr 20, 2017 at 8:12 AM, john lunzer wrote:
>
> I reali
On Thu, Apr 20, 2017 at 8:12 AM, john lunzer wrote:
I realize you're doing this as an exercise but if you're getting frustrated
> with npyscreen (I also think the docs are a little sparse) there is always
> urwid, which I think has much better documentation. It's also got all the
> widgets necess
I realize you're doing this as an exercise but if you're getting frustrated
with npyscreen (I also think the docs are a little sparse) there is always
urwid, which I think has much better documentation. It's also got all the
widgets necessary for Leo.
Also, again, a good example of a full scree
On Thursday, April 20, 2017 at 6:21:05 AM UTC-5, Edward K. Ream wrote:
Remember, to run the app, use the --gui=curses command-line option. To quit
> the app, click on the ok button in the lower right corner, then hit return.
>
Also, when not editing, tab moves between widgets, and shift-tab move
On Thursday, April 20, 2017 at 6:21:05 AM UTC-5, Edward K. Ream wrote:
>
>
> Rev e1e4e48 completes part A using an npyscreen.NPSApp class and
> associated MultiLineEditableBoxed widget. It looks like npyscreen has what
> we need, including a tree widget.
>
One more improvement: the various __get
On Thursday, April 20, 2017 at 4:43:26 AM UTC-5, Edward K. Ream wrote:
> There are two parts left of this phase of the prototype:
>
> Part A. Implement a curses log widget and re-enable curses in
> CG.runMainLoop.
> Part B. Call k.masterKeyHandler to handle keystrokes.
>
Rev e1e4e48 completes
On Thursday, April 20, 2017 at 3:26:31 AM UTC-5, Edward K. Ream wrote:
2. The cursesGui ctor set self.consoleOnly = True, which tells g.trace to
> use print immediately for traces instead of queuing up traces for Leo's log
> window. Today's work will start with making things work when
> g.app.
This post discuss the next phase of curses gui prototype. This is an
Engineering Notebook post, of interest only to devs.
This second phase is a crucial intermediate step. It should be doable in a
few hours.
*Phase 1 summary*1. cursesGui2.py contains three functional classes
CursesGui, Curse
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