On Tue, Aug 16, 2011 at 09:26:45PM +0200, Sven Hesse wrote:
New version.
The wmv2dec hack was removed; the demuxer now manually converts the
extradata into the standard WMV2 format. This has the added benefit
that remuxing works now. Additionally, the keyframe flag is also
passed to video
On Wed, Aug 17, 2011 at 09:09:33AM +0200, Kostya wrote:
On Tue, Aug 16, 2011 at 09:26:45PM +0200, Sven Hesse wrote:
New version.
From 3ef19ef9243e397f5775b8d5273d7500a12c80d5 Mon Sep 17 00:00:00 2001
From: Sven Hesse drmc...@users.sourceforge.net
Date: Mon, 15 Aug 2011 21:14:47 +0200
Okay, new version, with doc changes, lavf bump and proper audio PTS.
From d754aa39946c87d92a5c3fbf9a4e4252d2f82615 Mon Sep 17 00:00:00 2001
From: Sven Hesse drmc...@users.sourceforge.net
Date: Mon, 15 Aug 2011 21:14:47 +0200
Subject: [PATCH] lavf: Add an XMV demuxer
---
Changelog
On Tue, Aug 16, 2011 at 09:23:34AM +0200, Sven Hesse wrote:
Okay, new version, with doc changes, lavf bump and proper audio PTS.
From d754aa39946c87d92a5c3fbf9a4e4252d2f82615 Mon Sep 17 00:00:00 2001
From: Sven Hesse drmc...@users.sourceforge.net
Date: Mon, 15 Aug 2011 21:14:47 +0200
On Tue, Aug 16, 2011 at 03:39:04AM +0200, Sven Hesse wrote:
The attached patch adds a demuxer for Microsoft's XMV container, which
is used in Xbox games
(http://wiki.multimedia.cx/index.php?title=XMV).
---
libavcodec/wmv2dec.c | 44 +++-
libavformat/Makefile |1 +
Hej hej!
The attached patch adds a demuxer for Microsoft's XMV container, which
is used in Xbox games
(http://wiki.multimedia.cx/index.php?title=XMV).
A few caveats:
1) ADPCM compressed 5.1 sound is encoded as 3 separate stereo APDCM
streams. Right now, the demuxer does not interleave them.
On Tue, Aug 16, 2011 at 03:39:04AM +0200, Sven Hesse wrote:
(Oops, accidentally clobbered the patch with an old version, here's
the correct one. Sorry.)
Hej hej!
The attached patch adds a demuxer for Microsoft's XMV container, which
is used in Xbox games