2014-03-29 2:10 GMT+01:00 James Almer jamr...@gmail.com:
You're right that it's all float data, but both Christophe and I tested and
xorps/shufps was a bit slower than pxor/pshufd (At least in my tests it was
about five cycles slower), so i decided to use some ifdeffery to keep the
SSE2
On Thu, Mar 20, 2014 at 11:37 AM, James Almer jamr...@gmail.com wrote:
Build only on x86_32 targets.
Signed-off-by: James Almer jamr...@gmail.com
---
libavcodec/x86/dcadsp.asm| 55
+---
libavcodec/x86/dcadsp_init.c | 45
On 28/03/14 4:15 PM, Jason Garrett-Glaser wrote:
On Thu, Mar 20, 2014 at 11:37 AM, James Almer jamr...@gmail.com wrote:
Build only on x86_32 targets.
Signed-off-by: James Almer jamr...@gmail.com
---
libavcodec/x86/dcadsp.asm| 55
+---
Build only on x86_32 targets.
Signed-off-by: James Almer jamr...@gmail.com
---
libavcodec/x86/dcadsp.asm| 55 +---
libavcodec/x86/dcadsp_init.c | 45 ++--
2 files changed, 70 insertions(+), 30 deletions(-)
diff --git