I’m in a somewhat similar situation as you, working on a video player, using a
more C approach versus C++ classes for all the data and logic. I write a
hybrid, with classes, but minimally. I prefer C. And I’m using wxWidgets with
OpenGL, so there is very little hiding/encapsulation of my data
On 05.02.2017 17:34, Gonzalo Garramuño wrote:
El 05/02/17 a las 12:07, Jan escribió:
Hello,
Im currently working on a video player software, which should be based
on ffmpeg tools and at the moment of writing, using SDL2 for display
of the video content.
The documentation for ffmpeg is a
El 05/02/17 a las 12:07, Jan escribió:
The error I get:
[swscaler @ 0x555e2af7ff60] bad src image pointers
For the swscale call, I have C++ code, but you would do something like:
AVFrame output; // Final output frame
// The pointer to the allocated image
boost::uint8_t* ptr =
El 05/02/17 a las 12:07, Jan escribió:
Hello,
Im currently working on a video player software, which should be based
on ffmpeg tools and at the moment of writing, using SDL2 for display
of the video content.
The documentation for ffmpeg is a bit difficult to get through, as
most example
Hello,
Im currently working on a video player software, which should be based
on ffmpeg tools and at the moment of writing, using SDL2 for display of
the video content.
The documentation for ffmpeg is a bit difficult to get through, as most
example code seems to be outdated or using
Hi ,
I'm trying to push a stream to a server with ffmpeg. I debugged the ffmpeg
code, and found that when avcode_open2 returned, the ((MpegEncContext
*)(avctx->priv_data))->fixed_qscale = 1. That to say, when video stream was
handled, certain offset of avctx->priv_data pointer (just