I'm developing an application with ffmpeg that should do the following:
-encode h264 video with 0-frame delay (i.e. output packet already after first
frame was encoded)
-write video to an MP4 file
-simultaneously decode every frame after it was encoded and display it on screen
setting up the enc
2012/4/19 "Matthias Bühlmann" :
> I'm developing in MSVC++ and use precompiled libraries and thus would like to
> avoid having to alter the FFMPEG code. Is there any other way how I can
> either get the global headers into my decoder, so that it can decode the
> packets on the fly without the ne
On Thu, Apr 19, 2012 at 15:25, "Matthias Bühlmann" wrote:
> I'm developing an application with ffmpeg that should do the following:
>
> -encode h264 video with 0-frame delay (i.e. output packet already after first
> frame was encoded)
> -write video to an MP4 file
> -simultaneously decode every f