On Thu, Dec 2, 2010 at 9:20 AM, Boyce Griffith wrote:
>
>
> On 11/16/10 2:24 PM, Derek Gaston wrote:
>>
>> On Nov 16, 2010, at 10:27 AM, Boyce Griffith wrote:
>>
>>> Is adding qrule->need_reinit() the only change that you are making to
>>> QBase? I am probably missing something, but it seems like
On 11/16/10 2:24 PM, Derek Gaston wrote:
> On Nov 16, 2010, at 10:27 AM, Boyce Griffith wrote:
>
>> Is adding qrule->need_reinit() the only change that you are making to QBase?
>> I am probably missing something, but it seems like allowing the quadrature
>> rule to vary from element to element
On Nov 16, 2010, at 10:27 AM, Boyce Griffith wrote:
> Is adding qrule->need_reinit() the only change that you are making to QBase?
> I am probably missing something, but it seems like allowing the quadrature
> rule to vary from element to element would also require something like
> changing th
On 11/15/10 3:40 PM, Derek Gaston wrote:
> On Nov 15, 2010, at 3:38 PM, John Peterson wrote:
>
>> Are we married to the "has_constant_positions()" name? Maybe
>> something like qrule->need_reinit() in the vein of
>> FE::shapes_need_reinit(). Just thinking there might potentially be
>> other rea
On Mon, 15 Nov 2010, John Peterson wrote:
> On Mon, Nov 15, 2010 at 2:49 PM, Roy Stogner wrote:
>>
>>
>> On Mon, 15 Nov 2010, Derek Gaston wrote:
>>
>>> On Nov 15, 2010, at 1:21 PM, Roy Stogner wrote:
>>>
Does the number of quadrature points change, or just their locations?
If it's ju
On Nov 15, 2010, at 3:38 PM, John Peterson wrote:
> Are we married to the "has_constant_positions()" name? Maybe
> something like qrule->need_reinit() in the vein of
> FE::shapes_need_reinit(). Just thinking there might potentially be
> other reasons quadrature rules need to be recomputed for ea
On Mon, Nov 15, 2010 at 2:49 PM, Roy Stogner wrote:
>
>
> On Mon, 15 Nov 2010, Derek Gaston wrote:
>
>> On Nov 15, 2010, at 1:21 PM, Roy Stogner wrote:
>>
>>> Does the number of quadrature points change, or just their locations?
>>> If it's just their locations then I think you've probably hit on
On Mon, 15 Nov 2010, Derek Gaston wrote:
> On Nov 15, 2010, at 1:21 PM, Roy Stogner wrote:
>
>> Does the number of quadrature points change, or just their locations?
>> If it's just their locations then I think you've probably hit on the
>> best solution for now.
>
> Both the number and position
On Nov 15, 2010, at 1:21 PM, Roy Stogner wrote:
> Does the number of quadrature points change, or just their locations?
> If it's just their locations then I think you've probably hit on the
> best solution for now.
Both the number and positions.
I'll go ahead and add something like this for now
On Mon, 15 Nov 2010, Derek Gaston wrote:
> Would anyone be opposed to me adding a
> qrule->has_constant_positions() (that would return true for all of
> our current rules and false for the new one I'm making)... or
> something like it (I'm open to suggestions!)
Does the number of quadrature poi
I'm trying to make a new quadrature rule... that is different in that the
points it integrates at are different on every element in the mesh.
This would seem to be an easy task but I am wondering about FE::reinit().
Reading through it, it seems as if it is missing the case where the quadrature
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