On Wed, Apr 6, 2016 at 9:22 AM, Paul T. Bauman wrote:
> On Wed, Apr 6, 2016 at 9:18 AM, David Knezevic > wrote:
>
>> Forgive my ignorance on this, but I'm not familiar with rayfire, I was
>> hoping someone could enlighten me. Does this refer to raytracing?
>>
>
> Basically, yeah.
>
>
>> What are
On Wed, Apr 6, 2016 at 9:25 AM, Derek Gaston wrote:
> BTW: I didn't mean to say you couldn't put this in libMesh! Absolutely,
> you should feel free.
Thanks for the clarification.
> I just wanted you guys to know that something much better is in the
> pipeline so you don't need to invest much
BTW: I didn't mean to say you couldn't put this in libMesh! Absolutely, you
should feel free. I just wanted you guys to know that something much better
is in the pipeline so you don't need to invest much in this code.
As for what it's used for... there are various things. The main thing we
current
On Wed, Apr 6, 2016 at 9:15 AM, Derek Gaston wrote:
> I would hold off on putting it in libMesh proper for a bit. I'm actually
> in the middle of writing a paper on a new ray tracing algorithm that scales
> out to 10,000 cores (so far). I plan on putting that algorithm into libMesh
> when I'm fin
On Wed, Apr 6, 2016 at 9:18 AM, David Knezevic
wrote:
> Forgive my ignorance on this, but I'm not familiar with rayfire, I was
> hoping someone could enlighten me. Does this refer to raytracing?
>
Basically, yeah.
> What are the applications of that in the context of FEA/CFD?
>
Our interest i
Forgive my ignorance on this, but I'm not familiar with rayfire, I was
hoping someone could enlighten me. Does this refer to raytracing? What are
the applications of that in the context of FEA/CFD? Is there a good
reference someone can point me to?
David
On Wed, Apr 6, 2016 at 9:15 AM, Derek Gas
I would hold off on putting it in libMesh proper for a bit. I'm actually in
the middle of writing a paper on a new ray tracing algorithm that scales
out to 10,000 cores (so far). I plan on putting that algorithm into libMesh
when I'm finished.
That will probably be sometime this summer (I was targ
On Wed, 6 Apr 2016, Paul T. Bauman wrote:
> Thanks Derek!
Likewise!
> All: Would there be interest in having this in libMesh proper?
If it's general enough for you and if the MOOSE folks agree, then
definitely.
The only downside I can see is that I'd be tempted to add more APIs
for ParallelMe
Thanks Derek! Tim: That looks pretty much like the outline we discussed
yesterday.
All: Would there be interest in having this in libMesh proper?
On Wed, Apr 6, 2016 at 1:30 AM, Derek Gaston wrote:
> There are lots of options here... some more exotic than others. To get
> started, take a look a
There are lots of options here... some more exotic than others. To get
started, take a look at our very general and straightforward implementation
in MOOSE:
https://github.com/idaholab/moose/blob/devel/framework/src/utils/RayTracing.C
Derek
On Tue, Apr 5, 2016 at 11:15 PM Tim Adowski wrote:
> I
I am working on implementing a new QoI in GRINS, and as part of that I need to
do a rayfire across the mesh.
As input, I would have the (x,y) or (x,y,z) coordinates of the starting point
on a boundary, and an angle at which to fire across.
I was wondering if anyone has attempted something l
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