Re: [Libmesh-devel] Rayfire

2016-04-06 Thread David Knezevic
On Wed, Apr 6, 2016 at 9:22 AM, Paul T. Bauman wrote: > On Wed, Apr 6, 2016 at 9:18 AM, David Knezevic > wrote: > >> Forgive my ignorance on this, but I'm not familiar with rayfire, I was >> hoping someone could enlighten me. Does this refer to raytracing? >> > > Basically, yeah. > > >> What are

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Paul T. Bauman
On Wed, Apr 6, 2016 at 9:25 AM, Derek Gaston wrote: > BTW: I didn't mean to say you couldn't put this in libMesh! Absolutely, > you should feel free. Thanks for the clarification. > I just wanted you guys to know that something much better is in the > pipeline so you don't need to invest much

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Derek Gaston
BTW: I didn't mean to say you couldn't put this in libMesh! Absolutely, you should feel free. I just wanted you guys to know that something much better is in the pipeline so you don't need to invest much in this code. As for what it's used for... there are various things. The main thing we current

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Paul T. Bauman
On Wed, Apr 6, 2016 at 9:15 AM, Derek Gaston wrote: > I would hold off on putting it in libMesh proper for a bit. I'm actually > in the middle of writing a paper on a new ray tracing algorithm that scales > out to 10,000 cores (so far). I plan on putting that algorithm into libMesh > when I'm fin

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Paul T. Bauman
On Wed, Apr 6, 2016 at 9:18 AM, David Knezevic wrote: > Forgive my ignorance on this, but I'm not familiar with rayfire, I was > hoping someone could enlighten me. Does this refer to raytracing? > Basically, yeah. > What are the applications of that in the context of FEA/CFD? > Our interest i

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread David Knezevic
Forgive my ignorance on this, but I'm not familiar with rayfire, I was hoping someone could enlighten me. Does this refer to raytracing? What are the applications of that in the context of FEA/CFD? Is there a good reference someone can point me to? David On Wed, Apr 6, 2016 at 9:15 AM, Derek Gas

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Derek Gaston
I would hold off on putting it in libMesh proper for a bit. I'm actually in the middle of writing a paper on a new ray tracing algorithm that scales out to 10,000 cores (so far). I plan on putting that algorithm into libMesh when I'm finished. That will probably be sometime this summer (I was targ

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Roy Stogner
On Wed, 6 Apr 2016, Paul T. Bauman wrote: > Thanks Derek! Likewise! > All: Would there be interest in having this in libMesh proper? If it's general enough for you and if the MOOSE folks agree, then definitely. The only downside I can see is that I'd be tempted to add more APIs for ParallelMe

Re: [Libmesh-devel] Rayfire

2016-04-06 Thread Paul T. Bauman
Thanks Derek! Tim: That looks pretty much like the outline we discussed yesterday. All: Would there be interest in having this in libMesh proper? On Wed, Apr 6, 2016 at 1:30 AM, Derek Gaston wrote: > There are lots of options here... some more exotic than others. To get > started, take a look a

Re: [Libmesh-devel] Rayfire

2016-04-05 Thread Derek Gaston
There are lots of options here... some more exotic than others. To get started, take a look at our very general and straightforward implementation in MOOSE: https://github.com/idaholab/moose/blob/devel/framework/src/utils/RayTracing.C Derek On Tue, Apr 5, 2016 at 11:15 PM Tim Adowski wrote: > I

[Libmesh-devel] Rayfire

2016-04-05 Thread Tim Adowski
I am working on implementing a new QoI in GRINS, and as part of that I need to do a rayfire across the mesh. As input, I would have the (x,y) or (x,y,z) coordinates of the starting point on a boundary, and an angle at which to fire across. I was wondering if anyone has attempted something l