Yes - I am assuming that packed_range stuff communicates this fine...
No - that's not enough.
Because redistribute() is called before processor_id is set for Nodes. So
a decision about what the unique_id for a Node should be can't be made yet.
Derek
On Mon, Aug 5, 2013 at 5:23 PM, Roy Stogne
On Mon, 5 Aug 2013, Derek Gaston wrote:
The bad part is that the Nodes _also_ get packed up and sent during
redistribute()... which means that if we set the
unique_id on the nodes _after_ redistribute() we'll have to go through a second
phase of renegotiation to make sure
those are consistent
Finally getting around to working on this... but it's actually much more
complicated than I thought.
My idea was to simply use something like:
counter + (std::numeric_limits::max() / n_processors())
* processor_id()
as the unique ID. Where "counter" is increased every time a DofObject gets
crea
On Wed, 10 Jul 2013, Derek Gaston wrote:
> On Jul 10, 2013, at 11:05 PM, Roy Stogner wrote:
>
>> I'd rather avoid adding a mandatory extra 8 bytes to every DofObject,
>> but I don't see any insuperable obstacle to adding an optional 8
>> bytes; this could even be run-time optional since we alrea
Sent from my iPad
On Jul 10, 2013, at 11:05 PM, Roy Stogner wrote:
> Or does this need to work in the moving mesh case too?
Yep, moving mesh... and in fact I need it to give the exact same
numbering to two meshes, where one is simply a distortion of the other
one (element IDs currently do this
On Wed, 10 Jul 2013, Derek Gaston wrote:
> Wait - I see what you're asking...
In that case you're one step ahead of me. ;-) I'm mostly just trying
to see if I understand your problem and your proposal.
But I am also trying to see if there are less intrusive ways to manage
the same effect. I
Wait - I see what you're asking... how are we going to use this to index
our data? Well, we already use "id" to index into rather large maps (yes,
regular std::map) to get at this data and we haven't seen that showing up
in our timing so I'm not super worried about it.
If the sparsity of it c
Sent from my iPad
On Jul 10, 2013, at 9:50 PM, Roy Stogner wrote:
> That'll get real sparse real fast, then. You're planning to use this
> as the index to map or unordered_map?
Yep, super sparse... So some some sort of hash map (probably
unordered_map) of unique_id->object (but could be unique
On Wed, 10 Jul 2013, Derek Gaston wrote:
> The new object will have a new ID. No attempt made a resurrecting old
> ids. New object means new ID...
That'll get real sparse real fast, then. You're planning to use this
as the index to map or unordered_map?
---
Roy
--
The new object will have a new ID. No attempt made a resurrecting old
ids. New object means new ID...
Derek
Sent from my iPad
On Jul 10, 2013, at 4:49 PM, Roy Stogner wrote:
>
> On Wed, 10 Jul 2013, Derek Gaston wrote:
>
>> I am thinking that we need a globally unique identifier for all dof
On Wed, 10 Jul 2013, Derek Gaston wrote:
I am thinking that we need a globally unique identifier for all dof
objects. This would be a serially increasing number that would be
attached to the dof object. When a dof object gets sent over the
wire and its "id" is changed... the unique identifier
I think I mentioned this before, but at that point I found a workaround.
But now I'm stuck again...
So - let's say I have a datastructure that is indexed by element id. If
I'm using parallel mesh and adaptivity when the mesh is repartitioned
elements can be sent from one processor to another, ri
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