On Tue, Aug 22, 2017 at 4:21 PM, Roy Stogner
wrote:
>
>
> On Tue, 22 Aug 2017, James Strother wrote:
>
> PointLocatorTree::init()
>> MeshTools::bounding_box(Mesh&)
>>
>
> Weird. init() is calling create_bounding_box() in the git head,
> and... it's not in version 1.2.1.
>
> Looks like we depreca
On Tue, 22 Aug 2017, James Strother wrote:
PointLocatorTree::init()
MeshTools::bounding_box(Mesh&)
Weird. init() is calling create_bounding_box() in the git head,
and... it's not in version 1.2.1.
Looks like we deprecated the old BoundingBox in February, and that
made it into 1.2.0, but we
Hi John and Roy,
Thanks again for your help. I really appreciate it.
I tried to get you a stacktrace by linking against libmesh_dbg, but I'm
getting unresolved references, I'm assuming I configured something
incorrectly. Anyway, I skimmed through the code a little bit, and I think
that this is th
On Tue, 22 Aug 2017, John Peterson wrote:
Hmm... if you are up-to-date with your version of libmesh, this means we
have missed a deprecated BoundaryBox constructor call somewhere, most
likely in the PointLocator class.
Agreed, but I don't see anything at first grep, and I don't want to
hassle
On Tue, Aug 22, 2017 at 3:31 PM, James Strother
wrote:
>
> Thanks a lot for your help.
>
> It looks like point_value uses "current_local_solution" rather than
> "solution," so initially every function returned zero. But once I changed
> "solution->set()" to "current_local_solution->set()" everyth
On Tue, 22 Aug 2017, James Strother wrote:
Thanks a lot for your help.
"solution," so initially every function returned zero. But once I changed
"solution->set()" to "current_local_solution->set()" everything seems to
work fine. I'm not really sure what the difference is, so I'm hoping that
is
Thanks a lot for your help.
It looks like point_value uses "current_local_solution" rather than
"solution," so initially every function returned zero. But once I changed
"solution->set()" to "current_local_solution->set()" everything seems to
work fine. I'm not really sure what the difference is,
On Sat, Aug 19, 2017 at 6:15 PM, James Strother
wrote:
> Hello,
>
> I'm working on a program where I would like to find values and gradients
> for variables that are specified on a mesh. I was hoping to do this using
> libmesh. I've gone through the documentation but it is a lot to take in. I
> w
Hello,
I'm working on a program where I would like to find values and gradients
for variables that are specified on a mesh. I was hoping to do this using
libmesh. I've gone through the documentation but it is a lot to take in. I
would really appreciate it if someone could point me in the right dir
Dear all (esp. developers),
I am using libMesh for quantum problems thus my needs might be a bit
special on some regards and I don't know much about the needs of a
typical libMesh-user.
However, I have worked now some time on interpolation of scattered data
which is possible in LibMesh as far as I
I must have overseen the implemented radial_basis_interpolation method.
sorry for this.
On 31.07.2016 14:27, Hubert Weissmann wrote:
> Dear all (esp. developers),
> I am using libMesh for quantum problems thus my needs might be a bit
> special on some regards and I don't know much about the needs
I had looked at DirichletBoundary class in the examples, but I had not
realized that it works for all interpolation basis.
What you describe is very impressive, and I will certaintly look deeper
into the class.
Thanks!
Manav
On Thu, Feb 21, 2013 at 4:17 PM, Roy Stogner wrote:
>
> On Thu, 21 F
On Thu, 21 Feb 2013, Manav Bhatia wrote:
I have a preference for Lagrange interpolation for the structural
(and some thermal) applications that I am working on, primarily due
to easy application of Dirichlet boundary conditions.
Have you noticed the relatively-new DirichletBoundary class w
Thanks, Roy.
I have a preference for Lagrange interpolation for the structural (and
some thermal) applications that I am working on, primarily due to easy
application of Dirichlet boundary conditions. Perhaps hierarchic
polynomials would also offer a similar feature (please correct if I am
wron
On Thu, 21 Feb 2013, Manav Bhatia wrote:
> L2_LAGRANGE provides the *discontinuous* interpolation using Lagrange
> polynomials, so I could use a quad4 and have as high as third order
> (currently, and I will be glad to contribute more). However, is there a way
> to achieve the same order of *C0 c
Thanks David, this is helpful.
I have a related question:
L2_LAGRANGE provides the *discontinuous* interpolation using Lagrange
polynomials, so I could use a quad4 and have as high as third order
(currently, and I will be glad to contribute more). However, is there a way
to achieve the same order
On 02/21/2013 10:55 AM, Manav Bhatia wrote:
> Hi,
>
>I am curious if the library allows for use of Lagrange elements in C0
> discontinuous interpolation.
We have L2_LAGRANGE basis functions, which are the same as the LAGRANGE
basis functions but where dofs are associated with elements rather
Hi,
I am curious if the library allows for use of Lagrange elements in C0
discontinuous interpolation. Also, is it allowed to have an Lagrange
interpolation of an order that is higher than the geometry order? For
example, can I use a 4th order Lagrange interpolation on a quad4?
This perhaps ma
On Thu, Dec 11, 2008 at 7:30 AM, Roy Stogner <[EMAIL PROTECTED]> wrote:
>
> On Thu, 11 Dec 2008, Petry Stefan wrote:
>
>> Is there any libMesh-function which computes the interpolation on given
>> points?
>
> Not sure what you mean. System::project_vector()?
It's also possible, instead of using
On Thu, 11 Dec 2008, Petry Stefan wrote:
> Is there any libMesh-function which computes the interpolation on given
> points?
Not sure what you mean. System::project_vector()?
---
Roy
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Hi!
Is there any libMesh-function which computes the interpolation on given points?
Best regards
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