error creating LO installation dmg file using make

2018-08-15 Thread Ch g
I tried to create dmg installation file from a local branch in terminal getting following errors: [build ALL] All modules but instset: UnoControls accessibility animations apple_remote avmedia basctl basegfx basic bean binaryurp bridges canvas chart2 cli_ure codemaker comphelper configmgr

LO build: CppunitTest error in Ubuntu 16.04/18.04

2018-07-24 Thread Ch g
I tried to build a local branch created by merging latest gerrit master with another branch, on both Ubuntu 16.04.4 and Ubuntu 18.04.1, and got the same following error. No core file identified in directory /home/dev/libreoffice/workdir/CppunitTest/sd_import_tests.test.core To show backtraces

"make check" and "make xcode-ide-integration" errors

2018-06-05 Thread Ch g
Hello, I just finished merging an old branch for TB_LR writing support in last 3 months, and can only build with: --enable-dbgutil (not --enable-debug) in autogen.input and make build-nocheck on macOS 10.13. Furthermore, I asked about "build check" here months ago, but haven't got a

Re: setting compile_commands.json on Mac for building LO in VS Code

2018-04-27 Thread Ch g
>I have no idea, but if all you want is for VS Code to run the same commands >that you would otherwise enter yourself, you need to run ./autogen.sh first, >at least once, before you can run make. I want to get rid of "cannot find source file..." errors in problem panel and jiggles in source

setting compile_commands.json on Mac for building LO in VS Code

2018-04-26 Thread Ch g
I want to build LO in VS Code on Mac. Though "${workspaceFolder}" was set in browse.path and includePath in $LODE_HOME/dev/core/.vscode/c_cpp_properties.json, there are many "cannot open source file..." in problem panel and many #include are underlined with jiggles. By searching on Internet, I

LO make error on MacOS High Sierra 10.13.4

2018-04-04 Thread Ch g
1. git fetch origin && git reset --hard origin/master 2. autogen.input: --enable-dbgutil --enable-debug --enable-symbols --disable-cve-tests --without-junit --with-build-version=$(date +"MacD%Y-%m-%d") --with-vendor=Almas Inc. --enable-scripting-javascript #EOF #comment: because I've always failed

Re: make fails on MacOS 10.13.4 with c++11 related issues

2018-04-03 Thread Ch g
g again or how to get make work? From: tlillqv...@gmail.com <tlillqv...@gmail.com> on behalf of Tor Lillqvist <t...@iki.fi> Sent: Monday, April 2, 2018 5:54 PM To: Ch g Cc: Noel Grandin; libreoffice@lists.freedesktop.org Subject: Re: make fails o

Re: make fails on MacOS 10.13.4 with c++11 related issues

2018-04-02 Thread Ch g
s/c++config.h /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/c++/4.2.1/bits/c++config.h /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/c++/4.2.1/bits/c++

make fails on MacOS 10.13.4 with c++11 related issues

2018-04-01 Thread Ch g
Will I better off "reset hard", then "make && make install", and only after make succeeded, start over(do from the beginning?) cherry-pick? ________ From: Heiko Tietze <tietze.he...@gmail.com> Sent: Thursday, March 29, 2018 10:33 PM To: C

autogen.sh fails on MacOS 10.13.3

2018-03-29 Thread Ch g
Hello all, I first built LO official source successfully with "build-nocheck" option in this January, and could start that built app. But last week, I cherry-picked 3 commits from a forked repo which enabled vertical Mongolian editing, then make failed with errors occurred in unedited files.