Hello,
do the attached patches look ok? With debug build I have unit tests failing
because of _GLIBCXX_DEBUG mismatch (our code built with it, cppunit without),
leading to CppUnit::Message dtor (not explicitly defined, thus generated by
the compiler while compiling the unit test) accessing m
On Mon, 2011-07-11 at 20:49 +0200, Lubos Lunak wrote:
> Hello,
>
> do the attached patches look ok? With debug build I have unit tests failing
> because of _GLIBCXX_DEBUG mismatch (our code built with it, cppunit without),
> leading to CppUnit::Message dtor (not explicitly defined, thus generat
On Monday 11 of July 2011, Caolán McNamara wrote:
> I think the whole mixing code with and without -D_GLIBCXX_DEBUG is sadly
> hopeless. "this flag changes the sizes and behavior of standard class
> templates such as std::vector, and therefore you can only link code
> compiled with debug mode and c
On Tue, 2011-07-12 at 10:35 +0200, Lubos Lunak wrote:
> On Monday 11 of July 2011, Caolán McNamara wrote:
> > I reckon we probably have to bite the bullet and drop -D_GLIBCXX_DEBUG
> > from solenv ?
>
> I think we could simply force --without-system-libs (or at least for C++
> libs) when --enabl
On Wednesday 13 of July 2011, Caolán McNamara wrote:
> On Tue, 2011-07-12 at 10:35 +0200, Lubos Lunak wrote:
> > On Monday 11 of July 2011, Caolán McNamara wrote:
> > > I reckon we probably have to bite the bullet and drop -D_GLIBCXX_DEBUG
> > > from solenv ?
> >
> > I think we could simply force
Ha, I just came across this type of crash (initially seemed very mysterious,
some data on the stack being apparently randomly overwritten by unrelated
code...) when running the sal_cppunittester_all test on the iOS simulator...
Luckily I didn't waste too much time going on some wild goose chase
On Thu, 2011-07-21 at 16:30 -0600, Tor Lillqvist wrote:
> Ha, I just came across this type of crash (initially seemed very
> mysterious, some data on the stack being apparently randomly
> overwritten by unrelated code...) when running the
> sal_cppunittester_all test on the iOS simulator... Luckil