vcl/opengl/texture.cxx |   15 +++------------
 1 file changed, 3 insertions(+), 12 deletions(-)

New commits:
commit f04b018871efeca10d4d89e7c20c33cd664de43d
Author: Tomaž Vajngerl <tomaz.vajng...@collabora.co.uk>
Date:   Thu Apr 7 14:22:51 2016 +0900

    Revert "opengl: use GL_BGRA as default backend format on WNT"
    
    This reverts commit f80c2dd03d9d18c06ea0a9763ca59aeb1d2ed0e5.
    
    THis is wrong anyway...

diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx
index 0a83661..1f270bc 100644
--- a/vcl/opengl/texture.cxx
+++ b/vcl/opengl/texture.cxx
@@ -30,15 +30,6 @@
 #include "opengl/texture.hxx"
 #include "opengl/zone.hxx"
 
-namespace
-{
-#ifdef WNT
-const GLenum constDefaultBackendFormat = GL_RGBA;
-#else
-const GLenum constDefaultBackendFormat = GL_BGRA;
-#endif
-} // end anonymous namespace
-
 // texture with allocated size
 ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate 
) :
     mnRefCount( 1 ),
@@ -64,7 +55,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int 
nHeight, bool bAllocate )
     CHECK_GL_ERROR();
     if( bAllocate )
     {
-        glTexImage2D( GL_TEXTURE_2D, 0, constDefaultBackendFormat, nWidth, 
nHeight, 0, constDefaultBackendFormat, GL_UNSIGNED_BYTE, nullptr );
+        glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight, 0, GL_RGBA, 
GL_UNSIGNED_BYTE, nullptr );
         CHECK_GL_ERROR();
     }
     glBindTexture( GL_TEXTURE_2D, 0 );
@@ -100,7 +91,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int 
nWidth, int nHeight )
     CHECK_GL_ERROR();
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
     CHECK_GL_ERROR();
-    glCopyTexImage2D( GL_TEXTURE_2D, 0, constDefaultBackendFormat, nX, nY, 
nWidth, nHeight, 0 );
+    glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nX, nY, nWidth, nHeight, 0 );
     CHECK_GL_ERROR();
     glBindTexture( GL_TEXTURE_2D, 0 );
     CHECK_GL_ERROR();
@@ -137,7 +128,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int 
nHeight, int nFormat, int
     CHECK_GL_ERROR();
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
     CHECK_GL_ERROR();
-    glTexImage2D( GL_TEXTURE_2D, 0, constDefaultBackendFormat, mnWidth, 
mnHeight, 0, nFormat, nType, pData );
+    glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, mnWidth, mnHeight, 0, nFormat, 
nType, pData );
     CHECK_GL_ERROR();
     glBindTexture( GL_TEXTURE_2D, 0 );
     CHECK_GL_ERROR();
commit e79882aaef5ba71d0feb72ae745bd577f7afb23a
Author: Tomaž Vajngerl <tomaz.vajng...@collabora.co.uk>
Date:   Thu Apr 7 14:21:49 2016 +0900

    Revert "opengl: really use GL_BGRA as default backend format on WNT"
    
    This reverts commit 7aadf84225350df2e6814f57b7a27c5d39b0f7ef.
    
    We can't influence the internal texture format in that way.

diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx
index 68d10a9..0a83661 100644
--- a/vcl/opengl/texture.cxx
+++ b/vcl/opengl/texture.cxx
@@ -33,9 +33,9 @@
 namespace
 {
 #ifdef WNT
-const GLenum constDefaultBackendFormat = GL_BGRA;
-#else
 const GLenum constDefaultBackendFormat = GL_RGBA;
+#else
+const GLenum constDefaultBackendFormat = GL_BGRA;
 #endif
 } // end anonymous namespace
 
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