Matteo Campanelli wrote:
> Rendering of text in this module seems to work (_roughly_) in this way:
> (1) information on font (text color, underlining, italic...) are passed
> from an external module [this is still subject of exploration],
That should be svx/source/sdr/primitive2d/sdrattributecreato
Hi all, just a follow up on some findings on this issue that I wanted to
share.
On Sun, Jun 8, 2014 at 12:43 AM, Kohei Yoshida
wrote:
>
> > Does anyone know any point I should be looking at?
>
> Based on my experience with the edit engine code and your description,
> the first place I would look
On Fri, 2014-06-06 at 17:39 -0400, Matteo Campanelli wrote:
>
> Does anyone know any point I should be looking at?
Based on my experience with the edit engine code and your description,
the first place I would look at is class EditTextObject, and the
EditEngine::CreateTextObject() method.
What
Hi all,
I'm working on drawing arbitrary text fill colors in Draw and currently my
code
- draws correctly (or almost correctly) a fill color when in EDIT mode;
- draws something unexpected in NON-EDIT mode-
I am trying to debug what happens when the switching between EDIT and
NON-EDIT occurs (e.g.