Re: Making a light 'soft' in a 3D scene

2022-01-31 Thread Regina Henschel
Hi Armin, hi all, Regina Henschel schrieb am 25.01.2022 um 17:59: Armin Le Grand schrieb am 25.01.2022 um 10:13: [..] HTH for the moment, Yes. It shows me, that it is better to continue with my approach to use additional lights. The extruded shape has only two lights in its file definiti

Re: Making a light 'soft' in a 3D scene

2022-01-25 Thread Regina Henschel
Hi Armin, thank you for looking at the problem. [comments inline] Armin Le Grand schrieb am 25.01.2022 um 10:13: Hi Regina, On 1/24/22 15:51, Regina Henschel wrote: Hi Armin, hi all, a light can be 'harsh' or 'not harsh' (that means 'soft') in an extruded custom shape. This is independent f

Re: Making a light 'soft' in a 3D scene

2022-01-25 Thread Armin Le Grand
Hi Regina, On 1/24/22 15:51, Regina Henschel wrote: Hi Armin, hi all, a light can be 'harsh' or 'not harsh' (that means 'soft') in an extruded custom shape. This is independent from the material property 'specular'. A 'soft' light is rendered in MS Office, as if the light has a wider emittin

Making a light 'soft' in a 3D scene

2022-01-24 Thread Regina Henschel
Hi Armin, hi all, a light can be 'harsh' or 'not harsh' (that means 'soft') in an extruded custom shape. This is independent from the material property 'specular'. A 'soft' light is rendered in MS Office, as if the light has a wider emitting area in real world. The UI of our 3D-Scenes does n