New branch 'feature/use-ogl-context-in-canvas' available with the following 
commits:
commit d4bcd57f28b5dba5f5434c0da1a0c757effa4615
Author: Markus Mohrhard <markus.mohrh...@googlemail.com>
Date:   Fri Aug 8 01:55:33 2014 +0200

    reuse OpenGLContext in OGL canvas
    
    The only thing that needs to be reimplemented is the pbuffer based
    custom sprite rendering. We should use a FBO with a texture backend
    for that. This will also save several OpenGL context switches!
    
    Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1

commit 5b839ba4d7927cf71d26b6d72762b25fbf45bdb5
Author: Markus Mohrhard <markus.mohrh...@googlemail.com>
Date:   Thu Aug 7 00:01:02 2014 +0200

    extract shaders to own file and use shared shader loading
    
    Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52

commit 6d0610adb41ad60e8e7f6db71ae8cc52a8fb7304
Author: Markus Mohrhard <markus.mohrh...@googlemail.com>
Date:   Wed Aug 6 23:49:30 2014 +0200

    make sure that we always delete the shader and not only the program
    
    Change-Id: Ia02fb20d335e2172f607f13a0de78ea666d094f5

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