-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
On 13/04/16 18:45, Pen-Yuan Hsing wrote:
> Old games might be a good starting point, because the copyright
> holder might no longer have an interest in them and might be more
> willing to sell the rights to those games? What do people think?
In my
On 12/04/16 20:06, zerothis baud wrote:
-- Forwarded message --
From: "zerothis baud" >
Date: Apr 11, 2016 7:28 PM
Subject: RE: The dangers of repository deletion
To:
Cc:
As an amateur archaeologist of videogames, I'd say only a
As an amateur archaeologist of videogames, I'd say only a small
fraction of every game ever made still exists as source code
(including documented assembly code). Freely available source games
and published/distributed as source (regardless of license), does not
help as much as on might think.
On Sun, Apr 03, 2016 at 08:25:42 +0200, Fabio Pesari wrote:
> But this does happen a lot. The AUR in Arch Linux sources the
> repositories directly, for example, and as you said there are some
> package managers which also do it (Go's for example).
>
> Not everyone packages their software for a
On 04/03/2016 04:46 AM, Mike Gerwitz wrote:
>
> Git repositories are source code repositories and are not necessarily
> distributions---especially if a build process is needed. Now, some
> people do use sites like GitHub for distributing packages. Whether or
> not I agree with that practice is
The recent left-pad fiasco on NPM just showed that in order for free
software to be reliable, it must be stored permanently (since the
license allows it).
Github, the most popular project hosting platform at the moment, allows
users to delete their repositories. That's very dangerous considering