El 2019-11-13 09:14, Roberto Beltran escribió:
>> Sure. The absolutely necessary operations that the users cannot be do
>> themselves must unavoidably be on the server. But the game can in fact
>> be operated on the users' machines.
>
> I don't know this because Mary-Anne hasn't disclosed the
> Sure. The absolutely necessary operations that the users cannot be do
> themselves must unavoidably be on the server. But the game can in fact
> be operated on the users' machines.
I don't know this because Mary-Anne hasn't disclosed the details of her game.
If it can be all operated on the
El 2019-11-12 11:08, Roberto Beltran escribió:
>> If the code is not released, it is not under the control of the user.
>> Service as a Software Substitute (SaaSS) is a risk.
>
> Even if the code is released it's still not under the control of the
> "user" if you mean the gamer. The actual user
> If the code is not released, it is not under the control of the user.
> Service as a Software Substitute (SaaSS) is a risk.
Even if the code is released it's still not under the control of the "user" if
you mean the gamer. The actual user of the back-end software is the server
operator. There
What do you guys think about godot? [1]
It's libre (under MIT license), it feels like unity3d and it can export
to multiple platforms : desktop OSes, mobile, web (html5+webassembly).
[1] https://godotengine.org/
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El 2019-11-12 00:53, Roberto Beltran escribió:
>> Even though browsers are a very useful tool for distributing
>> applications without the need to install them locally, they are also a
>> risk for users to lose their freedom, since they can use nonfree
>> software. And even if the software
> Even though browsers are a very useful tool for distributing
> applications without the need to install them locally, they are also a
> risk for users to lose their freedom, since they can use nonfree
> software. And even if the software (JavaScript) is released as free
> software, it is not
* MARY-ANNE WOLF [2019-11-10 00:40]:
>If I wanted to write a game that people could play in their browser.
>and I wanted people who were concerned about libre software and their
>privacy to be able to play, what technology could I use?
>
>Mary-Anne
Excellent! You are welcome!
Hi Mary-Anne,
There are so many options for web front ends that your question has no
easy answer. And many (but not all) web UI libraries these days have
free licenses (often MIT or BSD) so there are a lot of possible choices.
If you ask a dozen different web developers you may get a dozen
On Sat, 2019-11-09 at 14:08 -0500, MARY-ANNE WOLF wrote:
> If I wanted to write a game that people could play in their browser.
> and I wanted people who were concerned about libre software and their
> privacy to be able to play, what technology could I use?
>
> Mary-Anne
> If I wanted to
El 2019-11-09 14:08, MARY-ANNE WOLF escribió:
> If I wanted to write a game that people could play in their browser.
>and I wanted people who were concerned about libre software and their
>privacy to be able to play, what technology could I use?
Very nice contribution. Games are the best
If I wanted to write a game that people could play in their browser.
and I wanted people who were concerned about libre software and their
privacy to be able to play, what technology could I use?
Mary-Anne
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