Hi Jonathan,
This would be fine, I guess we still need to internally use pixmap to
setup relationship between vaSurface and glTexture, we will try to see if it
works.
Thanks
Zou Nanhai
>>-Original Message-
>>From: Bian, Jonathan
>>Sent: 2010年3月17日 22:29
>>To: Zou, Nanhai
>>Cc: l
Hi Nanhai,
Gwenole has proposed a few new APIs to support rendering a decoded surface into
a GL texture. See the attached header file as well as the following sample code
from Gwenole, and your comments are welcome.
Regards,
Jonathan
---
va_dpy = vaGetDisplayGLX();
glGenTextures(1, &gl_textu
Hi Jonathan,
As we have discussed, people are interested to let libva be able to
render to texture object.
Form our driver level, it is pretty easy for our driver to render to a
pixmap.
However pixmap is X related concept. From the libva level, it is better
to have an ID