Gwenole, Pawel,
If you can find that ancient code, I would be interested in seeing it. I
need to encode to H.264 the output of an OpenGL application for network
streaming on a headless Ivy Bridge platform.
Regards,
Chris
On Wed, Jul 31, 2013 at 8:37 PM, Gwenole Beauchesne wrote:
> Hi Pawel,
Hi,
Is there any way to do a zero-copy encode/video processing from a texture
source? This would I guess involve turning a texture/X drawable into a
VASurface? I think Gwenole mentioned some extensions he's been working on
back in April 2012, but I haven't found any of this in the code or
examples.