Hi,
2015-03-24 5:40 GMT+01:00 Xiang, Haihao haihao.xi...@intel.com:
On Fri, 2015-03-20 at 16:09 +0100, Gwenole Beauchesne wrote:
Add support for low-power mode expressed with VA_PROC_PIPELINE_FAST
flag set to VAProcPipelineParameterBuffer.pipeline_flags. The purpose
is to discard any complex
Hello,
I want to encode my opengl rendering result into h264 with libva. I found
the bottleneck is actually preparing the yuv image from the rgb rendering
result. NVIDIA, for example, provides a way to directly encode an opengl
texture map into video. I wonder if similar function exists with
Fixed the patch as per Haihao's comment.
The App needs to send the correct jpeg header information for the decoding to
happen correctly.
This patch performs correct normalization of the quality factor and scaling of
the Quantization
tables based on this normalized quality factor
Sirisha