Actually it is not perfect, looks like there the black pixels does not
cover the entired window, it blends some other color (dark blue in my case)
around the edge of the window. Very odd.
On Wed, Oct 28, 2015 at 6:17 PM, Ratin wrote:
> Hi Gwenole, Many thanks for your response. I need this becau
Hi Gwenole, Many thanks for your response. I need this because I have to
indicate that there is video feed loss. So far I was creating a GLX context
for the particular window and render black pixels, but that ended up
causing some issues.
Now I ended up creating a 10x10 pixel yuv image, keep data
On 10/28/2015 11:46 PM, Gwenole Beauchesne wrote:
Statistics based on precise commits and actual contents (subsytems,
features, etc.). List of contributions could be derived into three
parts: primary/major (100+), regular (15+) and occasional.
Signed-off-by: Gwenole Beauchesne
---
FYI, this will
2015-10-28 17:00 GMT+01:00 Emil Velikov :
> Hi Gwenole,
>
> On 28 October 2015 at 15:46, Gwenole Beauchesne wrote:
>> Statistics based on precise commits and actual contents (subsytems,
>> features, etc.). List of contributions could be derived into three
>> parts: primary/major (100+), regular (1
Hi Gwenole,
On 28 October 2015 at 15:46, Gwenole Beauchesne wrote:
> Statistics based on precise commits and actual contents (subsytems,
> features, etc.). List of contributions could be derived into three
> parts: primary/major (100+), regular (15+) and occasional.
>
> Signed-off-by: Gwenole Bea
Statistics based on precise commits and actual contents (subsytems,
features, etc.). List of contributions could be derived into three
parts: primary/major (100+), regular (15+) and occasional.
Signed-off-by: Gwenole Beauchesne
---
FYI, this will be pushed by the end of this week.
AUTHORS
Hi,
2015-10-27 20:04 GMT+01:00 Ratin :
> Hi All,
> Is there an efficient alternate method of filling a surface with lets say
> all black pixels rather than using vaPutsurface with a black background
> image? Trying not to use glx for that because of some issues I am seeing
> mixing glx contexts