society
then you'd probably give your software (based on mine) away too in which
case there's no big difference between AFPL and GPL.
Lionello Lunesu
Bizzarrista Originale.
MONDO BIZZARRO B.V.
MARKT 22A . P.O. BOX 475 . 5600 AL EINDHOVEN . NETHERLANDS
TEL +31(0)40-2960886 . FAX +31(0)40-2960881
zzarro.com/MBFPL.html
Hope this helps,
Lionello Lunesu
Bizzarrista Originale.
MONDO BIZZARRO B.V.
MARKT 22A P.O. BOX 475 5600 AL EINDHOVEN NETHERLANDS
TEL +31(0)40-2960886 FAX +31(0)40-2960881
Visit us on the web: www.mondobizzarro.com
Mondo Bizzarro: where pigs can fly!
Well, yeah! One big implication of using the AFPL instead of the
GPL is "why
should I contribute to your code when I am not allowed to profit
off of it?"
--
David Johnson
You're still _using_ it. Whether you contribute or not.
Lionello Lunesu
Bizzarrista Originale.
MONDO BI
The end is near.
LER An alternative you might consider is the Aladdin Free Public License
(AFPL).
I found it at:
http://www.cs.wisc.edu/~ghost/aladdin/doc/Public.htm
Thanks for the tip! It is what I've been looking for. Distribution is
allowed but every change from the original Work must
OK, I'll 'share' my thoughts on all of these mails. : )
Thanks for all the helpful input by the way! I appreciate it!
LL So we (my company) have decided to make our VR-toolkit open source!
LL [...]
LL AND we don't want other people to be able to create their
LL own distribution of the toolkit.
this. I've
also looked at QPL (from Qt free edition) and it might be what we're looking
for.
Any ideas?
Lionello Lunesu
Mondo Bizzarro
Does the GPL allow us (the toolkit creators) to ask a fee for commercial use
of our toolkit?
L.
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