2011/3/10 Graham Percival gra...@percival-music.ca:
On Thu, Mar 10, 2011 at 12:42:11AM +0100, Janek Warchoł wrote:
2011/3/9 Han-Wen Nienhuys hanw...@gmail.com
You can easily try this out yourself. Just set ragged-right=##t and
set linelength to 100 meters (or something). You may need to
2011/3/6 Janek Warchoł lemniskata.bernoull...@gmail.com:
Hi,
how fast would be LilyPond if we turned off collision detecting,
optical spacing, line breaking, beam quanting and sloping, slur
shaping, etc etc etc - basically everything except placing symbols on
paper in one infinately long
Ha!
-Original Message-
From: Han-Wen Nienhuys hanw...@gmail.com
Reply-To: han...@xs4all.nl
Date: Wed, 9 Mar 2011 19:59:23 -0300
To: Janek Warchoł lemniskata.bernoull...@gmail.com
Cc: Lilypond Dev lilypond-devel@gnu.org
Subject: Re: LilyPond speed. Idea for Schikkers list
2011/3/6 Janek
2011/3/9 Han-Wen Nienhuys hanw...@gmail.com
2011/3/6 Janek Warchoł lemniskata.bernoull...@gmail.com:
Hi,
how fast would be LilyPond if we turned off collision detecting,
optical spacing, line breaking, beam quanting and sloping, slur
shaping, etc etc etc - basically everything except
On Thu, Mar 10, 2011 at 12:42:11AM +0100, Janek Warchoł wrote:
2011/3/9 Han-Wen Nienhuys hanw...@gmail.com
You can easily try this out yourself. Just set ragged-right=##t and
set linelength to 100 meters (or something). You may need to remove
some internal sanity checks on distances.
Hi,
how fast would be LilyPond if we turned off collision detecting,
optical spacing, line breaking, beam quanting and sloping, slur
shaping, etc etc etc - basically everything except placing symbols on
paper in one infinately long system?
I thought this can be checked by remowing all possible