RE: Dynamically assigning cast members to sprite

2004-12-01 Thread Mentor, Kraig
Lurker! :^) > sprite(someSprieNumber).member = member(someMemberName) > > hth > -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo

Re: RE: Xpost: Nov 30th version of Director shortcutscompilation.

2004-12-01 Thread KLGC Studio
Note that I said my inexpensive ftp site only allowed single thread downloads of a file, sorry for the inconvenience. It will be much easier once James puts it up on DOUG. Dave Miller posted the doc on his server also to make it easier for all. Thanks Dave http://pimen.to/DirShortcuts.pdf.zi

RE: problem with interactive SWF as 3d texture

2004-12-01 Thread Dave McColgin (GATech)
Thanks everyone for replying. Valentin's method of just keeping an invisible MIAW is actually the first thing I tried. Since that requires a new movie per texture we hoped using regular sprites would be easier on designers using our tool. Still, it's looking like MIAW is the way to go. There seems

RE: RE: Xpost: Nov 30th version of Director shortcutscompilation.

2004-12-01 Thread Benjamin \(Dir\)
Uhh... sounds very interesting, but it seems that I cannot download it... is there something wrong with the webserver? Ben > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] [mailto:lingo-l- > [EMAIL PROTECTED] Namens KLGC Studio > Verzonden: woensdag 1 december 2004 17:38 > Aan: [EMAIL

RE: Xpost: Nov 30th version of Director shortcuts compilation.

2004-12-01 Thread KLGC Studio
Nov 30th version of Director shortcuts compilation. I’m sending the compilation on to James now (for a home on DOUG). I will also leave it on my ftp site for awhile if you want to grab it in the meantime. I’ve done a lot of editing and testing (XP) but I don’t doubt there is an error or two to

RE: Hyperlinks, database and CMS

2004-12-01 Thread Benjamin \(Dir\)
Thanks for the answer. I was thinking of some kind of solution like that... that is really helpful! But now I still need to now how to develop the backend. Probably the wrong forum to post this is, but which format would be the best for director? Plain html or xml, or every bit of information as a

RE: Dynamically assigning cast members to sprite

2004-12-01 Thread Pedja
I guess you are looking for "puppetSprite" unless you mean sprite(1).member = member "foo" Pedja -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 November 2004 21:46 To: [EMAIL PROTECTED] Subject: Dynamically assigning cast memb

Re: Dynamically assigning cast members to sprite

2004-12-01 Thread Buzz Kettles
At 10:46 PM +0100 11/30/04, you wrote: Hi, I read somewhere that it's possible to assign a cast member to a sprite with lingo. I just can't remember where I read it. Anybody who can enlighten me? Thanks. sprite(someSprieNumber).member = member(someMemberName) hth -Buzz Torben Nielsen Starvision St